Morpheus Unbound |
Supporting Cast |
GURPS
Empire
created 1997 by Patric
Rogers
ST 850 (585 points)
DX 34 (525 points)
IQ 30 (425 points)
HT 100 (2175 points)
Damage: Thrust 86d, Swing 88d, Punch 86d-2, Kick 86d, Speed
45.5, Move 54/1728 ground, 2880 flying, 64 G space acceleration
Appearance: male T'laren, early 30's, blue hair, blue eyes
Total Points: 53,828
Advantages
3D Spatial Sense (10 points)
Absolute Timing (5 points)
Acceleration Tolerance (10 points)
Acute Hearing +55 (110 points)
Acute Taste & Smell +25 (50 points)
Acute Vision +30 (60 points)
Alertness +100 (500 points)
Ally Group (private freelance group), 9- (allow 100 point allies, large
group) (40 points)
Ambidexterity (10 points)
Appearance (Beautiful) (15 points)
Charisma +6 (30 points)
Combat Reflexes (15 points)
Common Sense (10 points)
Culteral Adaptibility (25 points)
Danger Sense (15 points)
Destiny (Great) (15 points)
Eidetic Memory (+2) (60 points)
Empathy (15 points)
Enhanced Dodge (+7) (105 points)
Enhanced Encumberance (5 points)
Fearlessness (+10) (20 points)
G-Experience (10 points)
High Pain Threshold (10 points)
Immunity to Disease (10 points)
Immunity to Timesickness (10 points)
Impeturbable (10 points)
Improved G-Tolerance (+5) (25 points)
Intuition (15 points)
Lightning Calculator (5 points)
Luck (+2) (30 points)
Mathematical Ability (10 points)
Military Rank (+8) (40 points)
Multimillionaire (+6) (150 points)
Recovery (10 points)
Reputation (+4) (20 points)
Status (+7) (35 points)
Strong Will (+13) (52 points)
Unusual Background (Super/Trained by a Master) (50 points)
Voice (10 points)
Wealth: Filthy Rich (×100) (50 points)
Disadvantages
Enemy (Unknown, 9 or less) (-5 points)
Obsession (Protect T'lara II) (-15 points)
Planetbound (T'lara II, 1 Month, Lose 1 HT per week) (-40 points)
Super Advantages
360 degree vision (25 points)
Absorption (against everything) +100 (1200 points)
Altered Time Rate +2 (200 points)
Amphibious (10 points)
Catfall (10 points)
Chameleon +30 (210 points)
Compartmentalized Mind +1 (50 points)
Costume (15 points)
Dark Vision (see colors +20%) (30 points)
Discriminatory Smell (15 points)
Discriminatory Taste (10 points)
Doesn't Eat or Drink (10 points)
Doesn't Sleep (20 points)
Duplication (+3) (225 points)
Enhanced Dodge (+7) (105 points)
Extra Encumbrance (5 points)
Extra Fatigue (+100) (300 points)
Extra Hit Points (+100) (500 points)
Flight (Space Acceleration 1 G, +25% (see
GURPS
Biotech); 50 points)
Full Coordination +1 (50 points)
Hard to Kill (+100) (500 points)
Hyperflight (1 ly/day) (75 points)
Immortality (140 points)
Increased Density (+6) (30 points)
Increased Speed +12 (300 points)
Invisibility (Become Visible at Will +10%, Invisible to other types of
Vision +20%, Objects carried May become Invisible (No encumbrance) +10%)
(56 points)
Invisibility to Machines (Become Visible at Will +10%, Invisible to other
types of Vision +20%, Objects carried May become Invisible (No
encumberance) +10%) (28 points)
Invulnerability (Any Kinetic Damage) (300 points)
Microscopic Vision (+65) (260 points)
Nictating Membrane (+6) (60 points)
Parabolic Hearing (+50) (200 points)
Penetrating Vision (+100) (1000 points)
Perfect Balance (15 points)
Polarized Eyes (5 points)
Radar Sense (+50) (99 points)
Radio Hearing (10 points)
Reflection (Against Everything) (+50) (400 points)
Regeneration (Instant) +4 (400 points)
Regrowth (40 points)
Passive Defense +6 (150 points)
Resurrection (150 points)
See Invisible (15 points)
Sensitive Touch (10 points)
Shadow Form (50 points)
Shrinking (+5) (100 points)
Silence (+5) (25 points)
Sonar Vision (20 points)
Speak Underwater (8 points)
Spectrum Vision (40 points)
Stretching (+16) (225 points)
Super Flight (+6) (120 points)
Super Jump (+6) (60 points)
Super Running (+6) (120 points)
Super Swimming (+5) (50 points)
Telescopic Vision (+50) (300 points)
Temperature Tolerance (10 points)
Tunnel (+10) (130 points)
Ultrahearing (5 points)
Vacuum Support (40 points)
Powers and Super-Skills
Analyze-16(90) (122 points)
Anti-G-32(100) (Affects Insubstantial +20%, Area Effect +50%, Doesn't
Harm User +20%, Extended Duration +30%, Increased Area +20%) (736
points)
Astral Projection (Astral Sight only) (+90) (90 points)
Buzzsaw-36(100), (Affects Insubstantial +20%), Hotshot +30%), Increased
Knockback +20%) (1376 points)
Control Temperature-32(100) (Doesn't Harm User +20%, Extended Duration
+3 +90%, Hotshot +30%, Movable Area +30%) (286 points)
Create Air-36(80) (96 points)
Create Gas-36(75) (241 points)
Create Liquid-36(75) (91 points)
Damage Control-36(80) (256 points)
Destroy Liquid-36(75) (91 points)
Disintegrate-36(100), (Affects Insubstantial +20%, Armour Piercing +50%,
Continuous Beam +50%, Doesn't Harm User +20%, Hotshot +30%, No Obvious Effect
+20%, Rapid Fire +3 +120%, Takes Recharge (5 seconds) -10%) (3216
points)
Drain Super Ability-32(100) (816 points)
FireBall-36(100), (Armour Piercing +50%, Continuing Damage 2 +100%, Cutting
+30%, Doesn't Harm User +20%, Explosive Effect +40%, Increased Knockback
+3 +60%, Rapid Fire +9 +360%, Stunning +10%) (4636 points)
Flame Jet-36(100) (Cutting +30%, Doesn't Harm User +20%, Homing +50%,
Hotshot +30%, Stunning +10%) (1456 points)
Flash-36(75) (316 points)
Frost Jet-36(100) (Doesn't Harm User +20%, Hotshot +30%, No Knockback
-10%, Stunning +10%) (916 points)
Healing-32(75) (241 points)
Ice Sphere-36(85) (Doesn't Harm User +20%, Hotshot +30%, Stunning +10%)
(832 points)
Illuminate-36(75) (91 points)
Illusion-36(100) (Extended Duration +4 +120%, Hotshot +30, Can Animate
Illusion +20%, Can Move Illusions About +20%, Usable against groups +50%,
Increased Area +10 +200%) (2716 points)
Increase Gravity-32(75) (466 points)
Laser-36(100) (Accuracy +10 +100%, Affects Insubstantial +20%, Armor Piercing
+1 +50%, Continuous Beam +50%, Doesn't Harm User +20%, Hotshot +30%, Increased
Knockback +1 +20%, Increased Range +2 +60%, Rapid Fire +5 +200%) (5866
points)
Lightning-16(25) (Doesn't Harm User +20%, Homing +50%, Hotshot +30%, Impaling
+50%, Increased Knockback +3 +60%, Rapid Fire +1 +40%, Stunning +10%)
(646 points)
Magnetize-32(65) (341 points)
Mimic Super Ability-32(100) (716 points)
Neutralize Fire-36(90) (Exclusivity -10%, Hotshot +30%, Increased Area
+20 +400%, Movable Area +30%, Wall +2 +60%) (1114 points)
Neutralize Sound-36(75) (166 points)
Sense Animal-32(100) (116 points)
Sense Super Power-32(100) (316 points)
Shockwave-32(100) (816 points)
Smoke-36(100) (Doesn't Harm User +20%, Extended Duration +12 +360%, Hotshot
+30%, Increased Area +5 +100%, Movable Area +30%, Rapid Fire +2 +80%)
(2176 points)
Sonic Blast-36(100) (Affects Insubstantial +20%, Armour Piercing +1 +50%,
Fan +4 +40%, Hotshot +30%, Increased Knockback +2 +40%, Stunning +10%)
(2046 points)
Surge-32(100) (416 points)
Telepathy (Mind Shield only)-30(100) (204 points)
Vibratory Blast-36(100), (Affects Insubstantial +20%, Continuing Damage
1 +50%, Doesn't Harm User +20%, Fan +10%, Hotshot +30%, Increased Knockback
+8 +160%, Rapid Fire +40%, Stunning +10%) (3976 points)
Wind Blast-36(100) (616 points)
Wind Jet-36(100) (Affects Insubstantial +20%, Doesn't Harm User +20%,
Fan +10%, Hotshot +30%, Increased Knockback +2 +40%) (1116 points)
Skills
Accounting-14 (1/2 point), Acrobatics-31 (1/2 point),
Animal Handling-29 (1/2 point), Appreciate Beauty-29 (1/2 point), Area Knowledge
(Galaxy)-29 (1/2 point), Arm or Wrist Lock-34 (1/2 point), Axe Throwing-33
(1/2 point), Axe/Mace-32 (1/2 point), Back Kick-30 (1 point), Bard-36 (2
points), Bartender-30 (1/2 point), Battlesuit (TL10)-36 (3 points), Beam
Weapons (TL10)-35 (1/2 point), Body Control-28 (1/2 point), Body Language-29
(1/2 point), Body Sense-31 (1/2 point), Boxing-37 (16 points), Brawling-33
(1/2 point), Breaking Blow-32 (2 points), Breath Control-28 (1/2 point),
Broadsword-32 (1/2 point), Choke Hold-32 (1 point), Cloak-32 (1/2 point),
Computer Operation-31 (1/2 point), Courtesan-30 (1/2 point), Cryptanalysis
(TL10)-32 (1/2 point), Cryptography (TL10)-29 (1/2 point), Cryptology (TL10)-29
(1/2 point), Diagnosis-29 (1/2 point), Disarming-32 (1 point), Dislocating-31
(1/2 point), Driving (ACV)-32 (1/2 point), Driving (ATV/Crawlers)-32 (1/2
point), Driving (Automobile)-32 (1/2 point), Driving (Construction Equipment)-32
(1/2 point), Driving (Halftrack)-32 (1/2 point), Driving (Heavy Wheeled)-32
(1/2 point), Driving (Hovercraft)-32 (1/2 point), Driving (Locomotive)-32
(1/2 point), Driving (Mecha)-35 (3 points), Driving (Tracked)-32 (1/2 point),
Elbow Strike-30 (1/2 point), Electronics Operation (Sensors)-30 (1/2 point),
Escape-33 (2 points), Exoskeleton-32 (1/2 point), Explosive Ordinance Disposal
(TL10)-29 (1/2 point), Feint (Karate)-31 (0 points), Fencing-15 (0 points),
First Aid-29 (0 points), Flight-35 (4 points), Force Shield-16 (0 points),
Force Sword-29 (0 points), Force Whip (TL10)-32 (1/2 point), Forward Observer-15
(0 points), Free Fall-15 (0 points), Gesture-31 (1/2 point), Ground Fighting
(Judo)-28 (1 point), Ground Fighting (Karate)-28 (1 point), Gunner-35 (1
point), Guns-35 (1/2 point), Head Lock-30 (1 point), Heraldry-28 (0 points),
Hiking-98 (1/2 point), Hit Location (Karate)-30 (2 points), Holdout-41 (6
points), Hypnotism-29 (1/2 point), Immovable Stance-31 (1 point), Inertialess
Agility-32 (1/2 point), Intelligence Analysis-30 (1 point), Interrogation-31
(1 point), Judo-31 (1/2 point), Juggling-34 (1 point), Jumping-33 (1/2 point),
Karate-31 (1/2 point), Kicking-31 (0 points), Knee Strike-32 (0 point), Language
(Native)-32 (0 points), Law-14 (0 points), Lifting-860 (80 points), Lip
Reading-31 (1 point), Low-G Flight (TL10)-28 (0 points), Mechanic-113 (1/2
point), Meditation-29 (1 point), Motorcycle-33 (1/2 point), Naturalist-29
(1/2 point), Navigation-29 (1/2 point), Neck Snap-17 (1/2 point), No-Landing
Extraction-31 (1 point), Nuclear-Biological-Chemical Warfare-30 (1/2 point),
Philosophy-29 (1/2 point), Physician-29 (1/2 point), Piledriver-32 (4 points),
Piloting (Aerospace)-32 (1/2 point), Piloting (Autogyro)-32 (1/2 point),
Piloting (Contragravity)-32 (1/2 point), Piloting (Glider)-32 (1/2 point),
Piloting (Heavy Airplane)-32 (1/2 point), Piloting (Helicopter)-32 (1/2 point),
Piloting (High-Performance Airplane)-32 (1/2 point), Piloting (High-Performance
Spacecraft)-32 (1/2 point), Piloting (Light Airplane)-32 (1/2 point), Piloting
(Lighter-than-Air)-32 (1/2 point), Piloting (Lightsail)-32 (1/2 point), Piloting
(Low-Performance Spacecraft)-32 (1/2 point), Piloting (Starship)-33 (1/2
point), Piloting (Ultralight)-32 (1/2 point), Piloting (Vertol)-32 (1/2 point),
Poetry-33 (2 points), Power Blow-44 (8 points), Precognitive Parry (Karate)-32
(4 points), Pressure Points-30 (1 point), Pressure Secrets-29 (1 point),
Rabbit Punch-31 (1/2 point), Roundhouse Punch-35 (1/2 point), Running-97
(1/2 point), Savoir-Faire (Dojo)-34 (1/2 point), Savoire-Faire (Military)-42
(6 points), Shadowing-38 (4 points), SIGINT Collection/Jamming (TL10)-30
(1 point), Singing-101 (1/2 point), Sleight of Hand-32 (1 point), Spin Kick-31
(1 point), Stamp Kick-32 (1 point), Stealth-78 (2 points), Strategy (Naval)-33
(1/2 point), Streetwise-31 (1 point), Style Analysis-29 (1/2 point), Sumo
Wrestling-33 (1 point), Surgery-40 (12 points), Surveying-30 (1/2 point),
Sweeping Kick-31 (1/2 point), Swimming-33 (1/2 point), Tactics (Hand to Hand)-32
(2 points), Tactics (Naval)-38 (4 points), Teamster-30 (1/2 point), Throwing-31
(1/2 point), Throwing (Rock-Dropping)-31 (1/2 point), Tracking-35 (1 point),
Two-Handed Axe/Mace-32 (1/2 point), Two-Handed Sword-32 (1/2 point), Vacc
Suit-30 (1/2 point), Veterinary-29 (1/2 point), Wrestling-33 (1 point)
Quirks
Always takes a form which is similar to the resident sentient species
Enjoys being an enigma
Story
When the Clan T'laren discovered T'lara II, they found an enigmatic being there to greet them. It spoke to them in their own language, and welcomed them to this planet. It explained that they were welcome as long as they did no harm to the planet. It offered to work with them to make the planet suitable to their needs without harming it.
Campaign Role
Warship's sole function appears to be to guard and protect the planet currently known as T'lara II.
Personality
Warship is quiet and closed.
Abilities
Warship appears able to manifest almost any power, except purely psychic or magical phenomena.
Battle Tactics
Warship always uses the least amount of force required to accomplish the task.