Morpheus Unbound  |  Supporting Cast  |  Hero System

Mr. Gibson

Steel Form

Val CHA Cost Roll Notes
33 STR 8 13- 2560 kg; 6½d6 [3]
15 DEX 15 12- OCV: 5/DCV: 5
14 CON 8 12-
23 BODY 26 14-
14 INT 4 12- PER Roll: 12-
9 EGO -2 11- ECV: 4
13 PRE 3 12- PRE Attack: 2½d6
8 COM -1 11-
29 PD 22
29 ED 23
4 SPD 15
9 REC 4
36 END 4
45 STUN 6

Total Characteristics Cost: 135

Movement Running 7"/14"
Swimming 2"/4"

Powers and Skills:


Earth Powers:
EC - Earth (14)
1) Density Increase +3, 0 END, Persistent, Always On (30/11) [0]
2) Damage Resistance (29/15)
3) Life Support (Full) (30/16)
Knockback Resistance +3 (6)

Natural Weaponry:
Hand Attack, +4d6 (12)
+2 OCV HTH (6)

Multiform:
Granite (49)
Soil (24)
Flesh (21)

Running: +1" (7" total)

Equipment:
Automatic Pistol, OAF:  RKA, 1d6+1 (20/10) [12c]×2
Communications Gear, OAF: Radio Listen and Transmit (5/2)

Background Skills:
Combat Driving 13-/12- (3)
Contact: God (5)
Contact: Coyote 12- (2)
Jack-of-all-Trades (3)
KS: Computer Technology 12- (2)
KS: History 11- (1)
KS: Occult Lore / Theology 11- (1)
KS: Role-playing games 11- (1)
KS: Trivia 11- (1)
Language: English (native) (0)
Language: French (1)
Luck (5)
Presence +10, only for defense (10/5)
Presence +10, only against magical creatures (10/5)
PS: Computer Networking 12- (2)
PS: IT Consultant 11- (1)
PS: Student 11- (1)
Resistance +1 (3)
Scholar (3)
WF: Pistols, Swords (2)

Total Powers and Skills Cost: 235


Total Character Cost: 370

Disadvantages: 100+


* indicates a Package Disadvantage

Berserk:
*In combat, enraged, 8-, 11- (8)
*When takes Body, enraged, 8-, 8- (8)

Distinctive Features:
*Mystic Aura (5)
Body composed of steel, with angular, spike laden appearance

Hunted by:
*DEMON, more powerful, NCI, 8- (20)
*Unknown, watched (10)

Physical Limitations:
Blocky fingers provide poor manipulation (Common, Slight) (15)
*Multiform requires CON roll to change (Common, Slight) (15)
Spikes and angular body damages clothing (Infrequent) (5)
*Subject to orders (Infrequent, Slight) (10)

Psychological Limitations:
*Extremely self-conscious about size / weight (Common) (10)
*On a Mission From God (Common, Strong) (15)
*Protective of Innocents (Common, Strong) (15)

Secret ID: *Has no legal identity (15)

Susceptibility: 3d6 END Drain per turn in strong magnetic fields (Infrequent) (15)

Vulnerability:
2× STUN from Sonic and Vibratory attacks (20)
1.5× STUN and BODY from Magnetic attacks (10)

Experience:  (59)


Total Disadvantage Points: 370
Background: "Thane Norton" was sleeping at home with wife one night when a Being identifying itself as the Archangel Michael appeared and informed him that God was calling in a favor. En route, the Archangel Michael mutated "Thane," briefed him on his new abilities (reflective of his true nature) and mission and dropped him off, informing him that his local contact would be a man named "Coyote."

In the new world, he has no legal identity and so took the name "Thane Norton".  Thane has not discussed the "mystical" aspects of his arrival, and since his abilities are derived from an altered genetic structure, there is no substantial "mystic" aura about him to draw attention from the local mystical entities.

It wasn't long before Coyote contacted him and has given aid to Thane in return for occasional favors, usually involving meeting with people and taking possession of some package, insuring it's safe transit from one place to another. While Coyote doesn't seem to know anything about the Archangel, this doesn't bother Thane too much, because after all "God works in mysterious ways."  Thane has no information as to Coyote's real identity, but he is keen to learn more about his contact.

In one instance, Thane had a run in with what appeared to be a minor demon while protecting a sealed container.  Though he defeated the demon, he barely survived the encounter. Thane still doesn't know what was in the sealed container he was protecting.

He refers to his transformation power as "slamming", because to him the transformation process feels like he is drawing forth the essence of his true self and when it "slams in to him," he transforms.

The being calling himself "Gibson" is in fact an enigma.  He is a combination of conventional mortal and a metaphysical entity.  The metaphysical entity has existed for a very long time. In it's own words, "in the beginning there was God and I."  Over the millennia, the entity has staunchly fought on the side of mortals, and as a result made many enemies amongst those mystical and metaphysical beings that seek to exploit or harm mortals.  Many old entities will recognize "Gibson" when they get close, and Gibson will often recognize them. It is an unfortunate aspect of becoming flesh that the metaphysical entity does not always have access to its own vast store of memories or full range of abilities. The Archangel did not so much modify Gibson's mortal form, as unleash some of the nature of the metaphysical entity.
Gibson's relationship with God is simple: 1) Gibson will always be reincarnated as long as he is willing to do Good deeds, 2) he and God never speak unless one of them needs a favor. (Of course, both are constantly doing small favors for each other anyway (in game mechanics represented by Luck)).

Personality/Motivation: Mr. Gibson sincerely believes he is on a mission from God. However, he is not pretentious or evangelical about it. Instead, he is quite and withdrawn. The mission is to help protect the Earth from a demonic invasion. Coyote is his contact, and provides information about the invasion and sends him on missions as well. However, this does not consume all of his time, and while he waits and learns, he spends his time working with the Bay Area Guardians.

He realizes that the theological implications of his professed background make many people uncomfortable, so he doesn't make a big issue about it. He won't debate faith, but he will debate theology. He believes there is only one God, and that God is the god of all religions, transcending all mortal attempts to interpret, understand or define God.

Quotes: "Yes, I am on a mission from God. But right now that won't help us stop GRAB from robbing that bank."

Powers/Tactics: The Archangel modified Thane so that his flesh and blood form is faster, resistant to psychic attacks and regenerates. However, he can also assume the aspect of his metaphysical nature: Earth. He can transform to Soil, Marble or Steel. He also has his natural intelligence and training to supplement his new aspects. Only his flesh changes when he transforms; his clothing and equipment remain unaffected (a real problem when moving through earth in Soil form).  His "aura" is not particularly unusual, and only careful medical observation would notice his mutations (e.g. "He regenerates!").

He carries a duffel bag usually containing two changes of clothing, a spare automatic pistol with two extra clips (loaded), a spare shoulder holster, and a box of 50 rounds of ammo.  It also contains a portable computer and a digital communications device (includes cellular phone, pager, email and voice mail).

Appearance: Thane is a Caucasian (he refers to himself as a "Euro-mutt") who stands 6'6" tall and carries his mass evenly distributed on his thick skeleton. Because of his large frame, he doesn't look as a heavy as he is, and most people who ought to know better guess he weighs at least 40 pounds less than he does. He has dark brown hair, cut short in the front and sides with the back pulled in to a long pony tail. His brown eyes change colors to reflect his mood, with the extremes being black and green. His Soil form is a mottled collection of earth browns and tans. His Marble form is very handsome white with silver and green streaks, being a somewhat idealized reflection of his self image. In contrast, the Steel form is unattractively adorned with spikes and ridges, perhaps being a reflection of Thane's inner rage and anger.

Campaign Use: Characters involved in either the Bay Area or in magical adventures might encounter Mr. Gibson.

Creator's Notes: If you want an point-efficient character design, then throw out the Multiform and use "Only in Hero ID." The inefficiency arises because of the 59-point equipment and skill package shared by all forms. However, developing the character this way makes it easier to read and less confusing from a game mechanics perspective.

Obviously it is up to the GM to determine who or what "God" really is. If the GM is uncomfortable with the theological implications, then have "God" be a powerful extradimensional entity or species that has lead Gibson to believe it is God.


Flesh Form

Val CHA Cost Roll Notes
16 STR 6 12- 240 kg; 3d6+1 [2]
21 DEX 33 13- OCV: 7/DCV: 7
16 CON 12 12-
12 BODY 4 11-
14 INT 4 12- PER Roll: 12-
12 EGO 4 12- ECV: 4
13 PRE 3 12- PRE Attack: 2½d6
10 COM 0 11-
5 PD 2
4 ED 1
5 SPD 19
8 REC 4
36 END 2
45 STUN 17

Total Characteristics Cost: 111

Movement Running 12"/28"
Swimming 2"/4"

Powers and Skills:


Holy Enchantment:
+2 all PER rolls (6)
LS: Sanitized Metabolism (2)
Mental Defense 10 points (8)
Regeneration 1 Body / turn (10)
Resistance +2 (+3 total) (6)

Running: +6" (12" total)

Equipment: (12)

Background Skills: (47)

Total Powers and Skills Cost: 103


Total Character Cost: 214

Disadvantages: 100+


Package: 190


Total Disadvantage Points: 290

Soil Form

Val CHA Cost Roll Notes
27 STR 7 14- 1120 kg; 5d6+1 [3]
18 DEX 24 13- OCV: 6/DCV: 6
16 CON 12 12-
16 BODY 12 12-
14 INT 4 12- PER Roll: 12-
12 EGO 4 12- ECV: 4
13 PRE 3 12- PRE Attack: 2½d6
10 COM 0 11-
10 PD 5
10 ED 5
4 SPD 12
8 REC 4
36 END 2
45 STUN 12

Total Characteristics Cost: 106

Movement Running 7"/14"
Swimming 2"/4"

Powers and Skills:


Earth Powers:
EC - Earth (5)
1) Density Increase +2, 0 END, Persistent, Always On (20/10) [0]
2) Damage Resistance 10 rPD, 10 rED (10/5)
3) Life Support (Full) (30/25)
4) Desolidification (limited, se description) (40/20) [4]
5) Stretching, 2", no NCM (10/3) [2]

Running: +1" (7" total)

Equipment: (12)

Background Skills: (47)

Total Powers and Skills Cost: 129


Total Character Cost: 235

Disadvantages: 100+


Package: 190

Distinctive Features: Body composed of soil (10)


Total Disadvantage Points: 300

Granite Form

Val CHA Cost Roll Notes
44 STR 24 18- 11,520 kg; 9d6-1 [4]
15 DEX 15 12- OCV: 5/DCV: 5
18 CON 16 13-
19 BODY 18 13-
14 INT 4 12- PER Roll: 12-
14 EGO 8 12- ECV: 5
18 PRE 8 13- PRE Attack: 3½d6
14 COM 2 12-
19 PD 10
19 ED 13
4 SPD 15
11 REC 0
36 END 0
45 STUN 0

Total Characteristics Cost: 133

Movement Running 7"/14"
Swimming 2"/4"

Powers and Skills:


Earth Powers:
EC - Earth (9)
1) Density Increase +2, 0 END, Persistent, Always On (20/7) [0]
2) Damage Resistance 19 rPD, 19 rED (19) (19/10)
3) Life Support (Full) (30/21)
Knockback Resistance +2 (4)

Running: +1" (7" total)

Equipment: (12)

Background Skills: (47)

Total Powers and Skills Cost: 112


Total Character Cost: 245

Disadvantages: 100+


Package: 190

Distinctive Features:   Body composed of granite (10)


Total Disadvantage Points: 300


Copyright © 1997, 1998 by Morpheus Unbound.  All rights reserved.
Last updated 14 November 1998 by Patric L. Rogers.
Send comments and suggestions to morpheus_unbound@patric.net.