Morpheus Unbound  |  Supporting Cast  |  Hero System

Matrix

Created 1990 by P. Rogers

Background: In 1989 Lomax Kijarat announced that Matrix would be the new "transportation specialist" for the New Conquerors.  He offered no explanations as to where the strange indian had come from, nor why the NC should trust him.  However, Kijarat trusted him completely, and the NC decided that the tactical and transportation advantages outweighed many misgivings.  Over the years, Matrix has proven himself time and again, although the NC still wonder about his enigma.

Personality/Motivation: Completely unknown. He has never been observed to do anything other than 1) sit inside the New Conquerors orbital base and study people, places and events on Earth, and 2) teleport the New Conquerors, their equipment, and anything they want to any point on Earth, or in orbit, that they want, whenever they want.

Quote: None. Matrix has never been known to speak.

Powers/Tactics: Matrix has the power to teleport huge volumes and huge amounts of mass from any one point to any other point within about 150,000 miles of himself. He can also remotely view any area within about 170,000 miles of himself.

Matrix is "connected" to the other NC via Ego Prime's Mind Link, and so he can teleport the others very quickly.

Appearance: Matrix looks like an ancient and emaciated native american indian.  If he stood, he'd be about 5'6", 112 pounds.  He has black hair and dark brown eyes.

Campaign Use: Matrix is the transport specialist for the New Conquerors. He is completely trust-worthy. His movement powers often give the New Conquerors a tactical advantage.

It has been hypothesized that he has a secret, hidden, agenda that has been prearranged with Kijarat.  It may also be possible that he has an agenda of his own, unknown to anyone else.


Matrix

Value Characteristic Cost 100+ Disadvantages
8 Strength -2 15 Secret ID (most of Earth has no idea he even exists)
14 Dexterity 12 15 Watched: New Conquerors, 14-
50 Constitution 80 10 DF: Aged, almost skeletal old man
30 Body 40 15 Psych. Lim.:  Does nothing but sit and observe unless instructed otherwise
20 Intelligence 10 10 Phys. Lim.: No physical sense beyond Clairsentience, Hearing and Touch
30 Ego 40
20 Presence 10
10 Comeliness 0
5 Physical Defense 3
10 Energy Defense 0
3 Speed 6
16 Recovery 8
100 Endurance 0
60 Stun 1
Characteristic Total 208 750 Experience Spent
Power Total 697 905 Disadvantage Total
Total Points 905
Points Power End Cost
174 Teleport, 16", Selective AE r. (+1 1/4), Armor Piercing ×3 (+1 1/2), Range (+1/2), Usable Against Others (+1/2), Indirect (+3/4), 2^14 extra distance multiplier (+3 1/2), 0 End (+1/2), Automatically fails if used on unwilling target (-3/4) 0
385 Clairsentience, Sight, Hearing, Smell/Taste, Touch, Mental, Armor Piercing ×2 (+1), 2^14 extra distance multiplier (+70 points), 0 End (+1/2), Invisible Power Effects (+1) (q.v. Mystic Masters) 0
3 Mental Sense
35 Flash Defense, (5) v. Sight, (5) v. Hearing, (5) v. Mental, (20) v. Clairsentience
35 LS: Full (includes Immunity to Poison)
Skills Roll
7 SCI: Anthropology 15-
60 +30 OCV with Teleport
7 KS: Cultures of Earth 15-
10 AK: Earth 18-
Talents Roll
20 Universal Translator 13-
3 Absolute Time Sense
3 Bump of Direction
10 Eidetic Memory
Perks Roll
25 Contributions to bases and vehicles


Copyright © 1997-1999 by Morpheus Unbound.  All rights reserved.
Last updated 21 November 1998 by Patric L. Rogers.
Send comments and suggestions to morpheus_unbound@patric.net