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Boogeyman copyright Jeff Dee.  Used with permission.

Boogeyman

Real Name:  O'Leary, Jack

Origin and Background:  Irishman Jack O'leary was well on the way to becoming an optometrics technician and burn victim specialist when an experiment in laser therapy (to treat burns to the eye) backfired.  The new prototype laser overheated and exploded.  O'Leary was splattered with an unknown mix of various luminous chemicals, struck by a super intense beam of refracted light and set on fire.

Due to immediate medical attention, he survived, but the accident left him changed.  He found he had control of light and fire but his face had been destroyed beyond all possible repair.  Blamed for the experiment's failure to save the project's research grant and rejected by society due to his disfigurement, Jack O'Leary found himself an outcast.  With no place left to turn he decided that with his powers he could become a super-criminal.

Returning to the research center he disintegrated the experiment as well as most of the scientists involved.

After lying low, he then went to work for the IRA for a while.  Later he worked for some other terrorist groups and then for the underworld.  As a criminal mercenary, Boogeyman never had much success as whoever saw his face was so repulsed he soon found himself without any employees or employers.

Using his loot from various jobs, he built himself his fiber-optic helmet (which creates the unnerving illusion that he has no head!) which tends to surround him with more of an air of mystery than repulsion.  He now works mainly for one man:  himself.

Combat Tactics/M.O.:  Boogeyman likes to spread fear by flying in to battle while letting out a ghostly wail and blinding opponents with light attacks.  He also likes to use his flame powers to set fires all around an area of battle.  A trick he picked up recently is to use  a mirror, shiny metal, pools of water, etc. to reflect a laser and use it to attack from behind or the side.  Lasers and blinding light are his favorite weaponry.  If an opponent removes his mask, he will try to incapacitate or kill that opponent and then flee.

Personality/Character Traits:  Boogeyman has a% strong pride and gets angry when insulted or belittled (although he never throws temper tantrums).  He has a wicked sense of humor and likes to do all he can to sharpen his "scary" reputation.


(Advanced) Villains & Vigilantes

 NAME: Boogeyman                     AGE: 27    SEX: male  RACE: human
 
 POWERS, SKILLS & WEAKNESSES:  IDENTITY: Jack O'Leary
 EXPERIENCE LEVEL: 9           AFFILIATION: Black Legion
 -- Flame Powers
      Flame Blast, 1d12 Energy, 29" range, PR=3
      Flame Body, 1d8 Energy Damage Field, 1 action and PR=5 to activate, 
      no cost to deactivate
      Flight, 44 mph, PR=1 per hour
 -- Light Control
       Laser, 2d8 Energy or special attack to blind, 32" range, PR=1
       Area Flash, 32" r. maximum, PR=1
       Glare, -4 to be hit, 4" r. illumination
       Light Creation, costs movement only, 32" range or radius
 -- Heightened Senses:  Infrared Vision
 -- Natural Weaponry:  +1/+2, plus carrier Flame Power attack from Damage Field
 -- Physical Handicap:  Horribly scarred face, -3 additional reaction
       modifier if face is visible
 
LBS: 170     BASIC HITS: 4   CARRY CAP.: 520 lbs.
STR: 17      BASIC HTH DAMAGE: d8
END: 12      HEALING RATE: 1.2 per day
AGL: 16      ACCURACY:  +2
INT: 14      DAMAGE:  +1
CHR: 19

HIT MOD:(1.4)(1.4)(1.6)(1.1)= 3.4496

BACKGROUND SKILLS:  Medicine and Research.  He is also very wealthy from his
many crimes over the years.
HITS(14):__________ POWER(59):___________________________

MOVEMENT RATES: 45" ground, 194" flight
 LEGAL STATUS:  record, wanted in the USA and UK


Living Legends

PHYS 16, REFL 11, DEFT 11, INTL 11, COOL 16, VITL 11, Mass 77 kgs (d4 Mass effect), Fame 9

Flight: 17" acceleration, 64" top speed (14), NRG Cost [1 to activate] (-1), Time Limit [1 hour, incremental] (0), Linked to Energy Field (-1) [11 CP]
Energy Field: d8 High Temperature [fire] (24), NRG 1 to activate (-1), NRG Cost 1 per ranged attack (-2), 12" Range (+3), Duration 6 rounds [water, lack of oxygen, etc put out the flames] (+3), Time Limit [1 hour, incremental] (0) [36 CP]
Power Blast: d8 Light [laser] (16), 24" range (+1) [18 CP]
Sensory Shock: d8 intensity Light [laser] (12), Limited Overload: Visible Light, Normal Vision only (-1), No range (-3), 5" radius (+4), NRG Cost 1 per attack (-2) [10 CP]
Special Effects: Visible light, 7" radius around himself (+5) (-3) [5 CP]
Skill (Weapon):  Flame blast (energy field) and laser (power blast) (DEFT/G) (+3), +1 level [3 CP]
Skill (Unarmed):  Punch (DEFT/G), +1 level [2 CP]
Wealth:  Accumulated ill-gotten gains invested through shell corporations sover the years, +2 levels [4 CP]

Weakness (Distinctive):  Horribly scarred, -4 COOL if face is visible, notice 2+, conceal 4+ [+25 CP]


Hero System

STR 22, DEX 21, CON 20, BOD 10, INT 14, EGO 19, PRE 20, COM 4, PD 10, ED 10, SPD 5, REC 9, END 40, STN 31

EC - Flame Powers, a) Flight, 19", 0 End, b) 4d6 EB, Damage Shield, 0 End; EC - Light Control , a) Images, visible light, variable, 3" r., b) +2 DCV, linked to 1" r. Images, "corona of blinding light"; Multipower, 50 pt reserve, u) 7d6 Flame EB, u) 9d6 Laser EB, 1/2 End, u) 3d6 Flash v. Normal Sight, Explosion, u) 4d6 Flash v. Normal Sight, 1/2 End, u) +4d6 Hand Attack, "e;flaming fist"e;; Infrared Sight

+4 general combat levels; SCI:  Physics, 12-; PS:  Medical Technician, 12-; Martial Arts (Comic Book, no Offensive Strike); +1 OCV Martial Arts;

Distinctive Features (horribly scarred face, concealable, major reaction); Enemy (UNTIL), 8-


The character of "Boogeyman" as presented here originally appeared on page 8 of "Most Wanted Vol. 1" published in 1983 by Fantasy Games Unlimited.  Certain context related changes have been made from the original presentation.
Portions Copyright © 1983 Jeff Dee, Fantasy Games Unlimited.  Copyright © 1997-1999, 2009-2010 by Patric L. Rogers.  All rights reserved.
V&V/LL transliteration to Hero System performed using conversion notes presented in a number of V&V products.  
Villains & Vigilantes and Living Legends are Trademarks of Monkey House Games.

Last updated 22 December 2010 by Patric L. Rogers.
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