Morpheus Unbound  |  Supporting Cast  |  Villains & Vigilantes

Clamor copyright by Jeff Dee.  Used with permission.

Clamor

Origin & Background: Billy Klang was a huge success as a rock star, until his mutant powers manifested during a Pay-per-View concert he was doing in Germany.  His music career ruined, he turned to crime to maintain his drug habit.  He was recruited by the villain FORCE into his fake church; while his new faith has enabled to kick his drug habit, it also allows him to be duped into continuing his criminal actions "for the good of mankind."

Tactics & M.O.:  Clamor moves quickly and hits hard.  He takes a very aggressive offense, blasting his foes with rock anthem lyrics, often trying out new songs that he has composed but otherwise never gets to perform because no one wants a rock star whose voice can literally bring down the house.

Clamor - Living Legends 1.1

PHYS 13, REFL 16 (DODG 22), DEFT 16, INTL 11, COOL 7 (CHA 11), VITL 11, Mass 68 kg (d4 Mass effect), Fame 11

Skill (Performer): (CHA/G), rock star, +2 levels, d8+1 effect
Skill (Profession): (INTL/S), songwriter, +2 levels (5), d8 effect [5 CP]
Skill (Weapon): (DEFT/G), sonic blast, +1 level (2), d10+1 effect [2 CP]

Defense: +1 (6) [6 CP]
Heightened Speed: +1 level (17) [17 CP]
Skill Bonus: +1 (3) Weapon [sonic blast] and Performer (+3) [4 CP]
Speed Bonus: ground move top speed and acceleration x2 (3) (+3) [4 CP]
Wealth: +2 levels (4), d8 effect [4 CP]

Sonic Abilities
Power Blast ("Sonic Blast"):
1d12 Sharp Kinetic [sonic] (29), Range [12”], Armor Piercing (+2), Miscellaneous Enhancement [penetrating, but only against Equipment] (+2) [49 CP]
Shield: 6 vs. Biochemical, Blunt Kinetic, Mental and Sharp Kinetic (4), Innate (+3) [6 CP]

Clamor - Villains & Vigilantes 2.1

S 10, E 19, I 14, A 22, C 12, 150 lbs., Level 4

Basic Hits 3, Carrying Capacity 218 lbs., Basic HTH Damage 1d6, Healing Rate 1.5, Hit Points (16), Power (65), Move 111" ground, Hit Mod. (1.0) (2.2) (1.1) (2.2) = 5.3240, Damage Modifier +2, Accuracy +4, Reactions: Good -1, Evil +1

Sonic Abilities (with Mutant Power):  20" range, 1d12 damage, PR = 1.  There is a 10% chance to destroy objects and devices with a special attack.  If the target has Invulnerability, the Invulnerability power is ignored.  If the target does not have Invulnerability, then add +6 to damage.  One action per turn to set up Sonic Powers defense.
Heigtened Expertise:  +4 "to hit" with Sonic Abilities
Natural Weaponry:  martial arts skill, +1 attack, +2 damage
Heigtened Defense:  martial arts skill, -4 to be hit while conscious and mobile
Speed Bonus:  +60" ground movement


Artwork Copyright © 1982 Jeff Dee. All Rights Reserved. Used with permission.
Clamor is Copyright © 1982 Tom Dowd. All Rights Reserved. Used without permission.
Transliteration from Villains & Vigilantes to the V&V Rules Upgrade is Copyright © 1997-1999, 2010 by Patric L. Rogers. All Rights Reserved.
Villains & Vigilantes is a Trademark  of Fantasy Games Unlimited.
Living Legends is a Trademark  of Monkey House Games.
Last updated 26 December 2010 by Patric L. Rogers.
Send comments and suggestions to morpheus_unbound@patric.net.