Morpheus Unbound | Supporting Cast | Villains & Vigilantes
Origin & Background: Billy Klang was a huge success as a rock star, until his mutant powers manifested during a Pay-per-View concert he was doing in Germany. His music career ruined, he turned to crime to maintain his drug habit. He was recruited by the villain FORCE into his fake church; while his new faith has enabled to kick his drug habit, it also allows him to be duped into continuing his criminal actions "for the good of mankind."
Tactics & M.O.: Clamor moves quickly and hits hard. He takes a very aggressive offense, blasting his foes with rock anthem lyrics, often trying out new songs that he has composed but otherwise never gets to perform because no one wants a rock star whose voice can literally bring down the house.
PHYS 13, REFL 16 (DODG 22), DEFT 16, INTL 11, COOL 7 (CHA 11), VITL 11, Mass 68 kg (d4 Mass effect), Fame 11
Skill (Performer): (CHA/G), rock star, +2 levels, d8+1
effect
Skill (Profession): (INTL/S), songwriter, +2 levels
(5), d8 effect [5 CP]
Skill (Weapon): (DEFT/G), sonic blast,
+1 level (2), d10+1 effect [2 CP]
Defense: +1 (6) [6 CP]
Heightened Speed:
+1 level (17) [17 CP]
Skill Bonus: +1 (3) Weapon [sonic
blast] and Performer (+3) [4 CP]
Speed Bonus: ground
move top speed and acceleration x2 (3) (+3) [4 CP]
Wealth:
+2 levels (4), d8 effect [4 CP]
Sonic Abilities
Power Blast ("Sonic Blast"): 1d12
Sharp Kinetic [sonic] (29), Range [12”], Armor Piercing (+2), Miscellaneous
Enhancement [penetrating, but only against Equipment] (+2) [49 CP]
Shield: 6 vs. Biochemical, Blunt Kinetic, Mental and Sharp
Kinetic (4), Innate (+3) [6 CP]
S 10, E 19, I 14, A 22, C 12, 150 lbs., Level 4
Basic Hits 3, Carrying Capacity 218 lbs., Basic HTH Damage 1d6, Healing Rate 1.5, Hit Points (16), Power (65), Move 111" ground, Hit Mod. (1.0) (2.2) (1.1) (2.2) = 5.3240, Damage Modifier +2, Accuracy +4, Reactions: Good -1, Evil +1
Sonic Abilities (with Mutant Power): 20" range, 1d12
damage, PR = 1. There is a 10% chance to destroy objects and devices with
a special attack. If the target has Invulnerability, the Invulnerability
power is ignored. If the target does not have Invulnerability, then add +6
to damage. One action per turn to set up Sonic Powers
defense.
Heigtened Expertise: +4 "to hit" with Sonic
Abilities
Natural Weaponry: martial arts skill,
+1 attack, +2 damage
Heigtened Defense: martial
arts skill, -4 to be hit while conscious and mobile
Speed
Bonus: +60" ground movement