Morpheus Unbound  |  Supporting Cast  |  Villains & Vigilantes
 

Fireline, aka Kimberly Kelly

Background & Origin: Her powers are a natural mutation, but did not emerge until college.  Her Invulnerability emerged slowly, but her flame powers manifested rather abruptly one night after an all-night drinking binge.  (She woke the next morning thinking it was just an incredible dream until she saw the photographs in the city newspaper.  Fortunately no one had gotten a positive ID, but she knew it was her.)

 

Combat Tactics:  Ignite and dive in.

 

Personality Traits:  She used to be shy, but is now fearless.

 

Appearance:  Fireline is 5'10" tall, with blond hair and brown eyes.  She has a dark natural tan, and her flames are the yellow and orange of sunlight.

Fireline – Villains & Vigilantes

S 21, E 11, I 12, A 10, C 34, Weight 140 lbs., level 2

Basic Hits 3; Hit Modifier (1.8) (1.0) (1.1) (1.0) = 1.98; Hit Points 6; Power 54; Move 42” ground; Accuracy +0; Damage Modifier +0; Detect Hidden 10%; Detect Danger 14%; Heal Rate 0.75; Carrying Capacity 725 lbs.; Basic HTH 1d8

 

Flame Power B:  Fireline’s whole body can burst into flames. This gives her an automatic Flame defense while she is burning. It also allows her to fly through the air at a rate of one mile per hour per inch of normal movement. PR = 3 to activate the ability, PR = 3 per attack and PR = 1 per hour of flight.  A flame attack has a range of S + E and does 1d12 damage.

 

Heightened Charisma B:  +19. She has superhuman charm, poise and beauty.

 

Heightened Strength B:  +10

 

Invulnerability:  +16.  Her skin and flesh are incredibly durable.

Fireline – Living Legends

PHYS 11 (STR 18), REFL 7, DEFT 7, INTL 11, COOL 29, VITL 11, Mass 64 Kgs (d4 Mass effect), Fame 9

 

Skills:

Weapon (DEFT/G): Energy Field, d6+2 effect

 

Armor:  6 vs. All Physical and Mystical Damage Types (44) [44 CP]

 

Energy Field: d8 High Temperature [fire] (24), NRG Cost [1 to activate] (-1), NRG Cost [1 per attack] (-2), Miscellaneous Enhancement [NRG Cost per attack is only on ranged attacks, not melee carried attacks] (+1), Range [12”] (+3), Duration [6 rounds; water, lack of oxygen, etc put out the flames] (+3), Time Limit [bounded expenditure, 1 hour, incremental] (0) [41 CP]

 

Flight: Acceleration 17”, Top Speed 64” (14), NRG Cost [1 to activate] (-1), Time Limit [bounded expenditure, 1 hour, incremental] (0), Linked to Energy Field (-1) [11 CP]

 

Skill Bonus: +2 (7) Weapon [energy field] [7 CP]

 

Wealth: +2 levels (4), d8 effect [4 CP]

 

Artwork used without permission (model presumably Kimberly Kelly, photographer unknown).

 


V&V/LL transliteration to Hero System performed using conversion notes presented in a number of V&V products.
Villains and Vigilantes™ is Trademark Monkey House Games.  Living Legends™  is Trademark Monkey House Games.
Last updated 30 May 2011 by Patric L. Rogers.
Send comments and suggestions to morpheus_unbound@patric.net
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