Value |
Characteristic |
15 |
Level |
380 |
Weight |
48 |
Strength |
30 |
Endurance |
24 |
Agility |
24 |
Intelligence |
24 |
Charisma |
Basic Hits |
8 |
Carrying Capacity |
21,582 lbs. |
Basic HTH |
3d10 |
Healing Rate |
7.2 |
Hit Modifier |
51.3 |
Hit Points |
410 |
Power |
126 |
|
|
Powers:
- Adaptation
- Armor A: ADR 70, weight x2.1
- Cosmic Awareness
- Flight: 1440 mph, PR=1 per hour.
- Force Field: Force Bolts 3d10, Force Bubble
- Heightened Attack
- Heightened Defense
- Heightened Senses: Night Vision, IR Vision, Ultrasonic
Hearing, Telescopic Sight ×4
- Mutant Power: Speak, Read, Write any language
- Non-corporealness
- Regeneration: Not v. Evil/Unholy magic
- Speed Bonus +90" ground
- Weakness Detection: +8 "to
hit"
|
Background: Whether or not the being referring to himself as
Livid Angel really is a deific being or not is open to debate. What is
known is that he is extremely powerful, even by superhuman standards. He
is currently incarcerated in a "super-prison" in the Nevada desert. He is
being held pending criminal trial. He was captured by the Crusaders after
tearing a seventeen state wide swath through dozens of different criminal
organizations and murdering over two hundred known and suspected members
of those organizations. At first, there was no apparent pattern to the
killing, but interviews with the Livid Angel and subsequent investigation
by law enforcement agencies has linked virtually all of the victims to
illegal activities such as drug distribution or organized murder. All the
Angel's murders were brutal, yet swift; the victims were not tortured.
Livid Angel lives up to his name in at least one sense: he is always angry
to the point of explosive rage.
Personality/Motivation: Livid Angel is a never-ending whirlwind
of berserk fury on a rampage for Justice.
Personal Quote: "Yeah, I'm pissed off. You would be too if He
sent you down to clean things up and then left you to rot under the
archaic legal code of the mortals.
"Those scumbags deserved what I
gave them. Drugs, prostitution, rape, assassinations, slow tortuous
murder. You name it, they had done it. The mortal police have gathered
mountains of evidence regarding their crimes against other mortals. You
can't begin to imagine the list of crimes that We had.
"Now I've
got to put up with these moronic priests trying to convince me to repent
for my ‘sins.' What do they know about sin? I'm one of the Host! How dare
they tell me about sin! At least the newspapers are calling them
‘valiant sins.'
"Now, I'm locked up in a jail cell like a mortal.
Just wait until I get back to Heaven. I've got a few choice words for
Him."
Powers/Tactics: Livid Angel is immensely powerful, and
he knows it. Only his millenia of experience protects him from his
blinding temper, and he won't make stupid or obvious mistakes no
matter how angry he becomes.
Appearance: As an Angel
he is very tall (6'7") and has dense body tissue, giving him a much
heigher weight than is apparent..
Campaign Use: Livid Angel,
if not used as part of the Heavensent is best used as a grand scale
villain in a dark or gritty campaign. All of the Heavensent provide a
morally ambiguity and moral dillema for some PCs. The Heavensent can
reach many criminals who are otherwise beyond the law or just hard to
get to. The Heavensent also dispense justice only to the guilty (using
Cosmic Awareness to be sure). They are protective of the innocent, and
will in fact break off their actions if innocent victims could be harmed
(this might include breaking of an attack which a child could witness and
thus be harmed emotionally).
Living Angel - Living Legends 1.1
PHYS 58, REFL 16, DEFT 22, INTL 16 (PERC 22), COOL 16
(WILL 22), VITL 22, Mass 173 Kgs (d8 Mass effect), Fame 4
Adaptation: All Damage Types,
plus Asphyxiation (3) (+11) [13 CP] Armor: 6 vs.
All Damage Types (58) [58 CP] Armor
Generation (“force bubble”): Protection 6 vs. Biochemical, Blunt Kinetic,
Electromagnetic, Energy, High Temperature, Low Temperature, and Sharp
Kinetic (13), Area Effect [13" dia., shapes, perimeter] (+9), Brittle
(-4), Range [12"] (+3) [49 CP] Cosmic
Awareness: Defense: +2 levels Flight:
Heightened Senses: Intangibility: Regeneration: Speed
Bonus: Telescopic Senses: Sight
Skills Linguist
(INTL/S): +2 levels Scholar (INTL/S):
Theology, +2 levels Sneak (DEFT/G): +2
levels Unarmed (DEFT/G): +2 levels Weapon
(DEFT/G): Swords, +2 levels |