Morpheus Unbound  |  Supporting Cast  |  Villains & Vigilantes

Mr. X

created 1989 by Patric L. Rogers

Real Name:  Frost, Brandon

Origin and Background:  Brandon Frost is three generations removed from the wealthy Frost family of England.  He is a mutant possessed of superhuman speed and coordination.  He had a nice normal childhood, although he was always extremly agile and this talent lead him to athletics.  He won a gymnastics scholarship to attend college, and he did very well.  In college, he joined the ROTC, and that was when he found his calling.  He enjoyed the military exercises, and the physical activity really let him show off.

After college, he joined the Marine Corp. and was trained in special ops.  After two years, he went AWOL and became a freelance mercenary, earning his money, reputation and (in his mind) well-deserved presteige across the Western Asia and parts of Africa.

Combat Tactis/M.O.:  He will play cat-and-mouse with his opponents, taunting them as he uses his superior speed and agility to avoid harm and dodge their attacks.

Personality/Character Traits:  Mr. X is the best at what he does, and he knows it.  He lets other people know it too.  He is cocky, flamboyant and has a quick wit.  However, he is completely self-centered, and if starts to lose a situation, he will turn everything to his advantage.


Advanced Villains & Vigilantes 

 NAME: Mr. X                         AGE: 32    SEX: male  RACE: human
 
 COST: POWERS, SKILLS & WEAKNESSES:  IDENTITY: 
  20   EXPERIENCE LEVEL: 6           AFFILIATION: Black Legion
  15   Heightened Attack
  15   Weakness Detection
  12   Heightened Expertise +4 with all Attacks
   4   Knife
   5   Autopistol, 12 shots (see Special Note)
   5   Second Autopistol, 12 shots (see Special Note)
   8   4 extra clips of 12 shots each for autopistols (see Special Note)

   1   Acrobatics-19
   1   Fighting (Pistols)-20
   1   Fighting (Unarmed Punch)-20
   1   Locksmith-19
   1   Philosophy-11
   1   Pick Pocket-19
   1   Sleight-of-Hand-19
   1   Stealth-20
   2   Swim
   1   Tactics-11
   4   Wealth
  0  LBS: 160     BASIC HITS: 4   CARRY CAP.: 332
 14  STR: 14      BASIC HTH DAMAGE: d6
 14  END: 14      SAVE: 11        HEALING RATE: 1.2 per day
 60  AGL: 60      SAVE: 19
 12  INT: 12      SAVE: 11
 13  CHR: 13      SAVE: 11

=212 TOTAL CP COST  HIT MOD:(1.3)(1.4)(4.4)(1.1)= 8.8088

UNSPENT POINTS: 0   DEVELOPMENT:_________________________
HITS(35):__________ POWER(100):___________________________

                TOTAL PROTECTION VALUES:
KINETIC  ENERGY  BIOCHEM  ENTROPY  PSYCHIC  OTHER

   0        0       0        0        0     none

MOVEMENT RATES: 88" ground
 WEALTH ROLL: d8   LEGAL STATUS:  record in the USA and UK, wanted in the USA

Special Note: The additional ammo rules are optional, and are simply +1 CP per extra six shots worth of ammo. This CP cost is in addition to the CP cost for the weapon as listed in the Living Legends rulebook.


Copyright © 1997-1999, 2009 by Patric L. Rogers. All rights reserved.
Last updated 26 July 2009 by Patric L. Rogers.
Send comments and suggestions to morpheus_unbound@patric.net
.