Morpheus Unbound | Supporting Cast | Villains & Vigilantes
created 1989 by Patric L. Rogers
Real Name: Frost, Brandon
Origin and Background: Brandon Frost is three generations removed from the wealthy Frost family of England. He is a mutant possessed of superhuman speed and coordination. He had a nice normal childhood, although he was always extremly agile and this talent lead him to athletics. He won a gymnastics scholarship to attend college, and he did very well. In college, he joined the ROTC, and that was when he found his calling. He enjoyed the military exercises, and the physical activity really let him show off.
After college, he joined the Marine Corp. and was trained in special ops. After two years, he went AWOL and became a freelance mercenary, earning his money, reputation and (in his mind) well-deserved presteige across the Western Asia and parts of Africa.
Combat Tactis/M.O.: He will play cat-and-mouse with his opponents, taunting them as he uses his superior speed and agility to avoid harm and dodge their attacks.
Personality/Character Traits: Mr. X is the best at what he does, and he knows it. He lets other people know it too. He is cocky, flamboyant and has a quick wit. However, he is completely self-centered, and if starts to lose a situation, he will turn everything to his advantage.
NAME: Mr. X AGE: 32 SEX: male RACE: human COST: POWERS, SKILLS & WEAKNESSES: IDENTITY: 20 EXPERIENCE LEVEL: 6 AFFILIATION: Black Legion 15 Heightened Attack 15 Weakness Detection 12 Heightened Expertise +4 with all Attacks 4 Knife 5 Autopistol, 12 shots (see Special Note) 5 Second Autopistol, 12 shots (see Special Note) 8 4 extra clips of 12 shots each for autopistols (see Special Note) 1 Acrobatics-19 1 Fighting (Pistols)-20 1 Fighting (Unarmed Punch)-20 1 Locksmith-19 1 Philosophy-11 1 Pick Pocket-19 1 Sleight-of-Hand-19 1 Stealth-20 2 Swim 1 Tactics-11 4 Wealth
0 LBS: 160 BASIC HITS: 4 CARRY CAP.: 332 14 STR: 14 BASIC HTH DAMAGE: d6 14 END: 14 SAVE: 11 HEALING RATE: 1.2 per day 60 AGL: 60 SAVE: 19 12 INT: 12 SAVE: 11 13 CHR: 13 SAVE: 11 =212 TOTAL CP COST HIT MOD:(1.3)(1.4)(4.4)(1.1)= 8.8088 UNSPENT POINTS: 0 DEVELOPMENT:_________________________ HITS(35):__________ POWER(100):___________________________
TOTAL PROTECTION VALUES:
KINETIC ENERGY BIOCHEM ENTROPY PSYCHIC OTHER
0 0 0 0 0 none
MOVEMENT RATES: 88" ground
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WEALTH ROLL: d8 LEGAL STATUS: record in the USA and UK, wanted in the USA
Special Note: The additional ammo rules are optional, and are simply +1 CP per extra six shots worth of ammo. This CP cost is in addition to the CP cost for the weapon as listed in the Living Legends rulebook.