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Lara Croft

A character for SR3.  Adapted January 1999 by P. Rogers.  Lara Croft and Tomb Raider are Trademarks of Eidos Interactive.  All images used without permission.

A simple body suit and shorts makes easy movement.By now, I'm sure you know who Lara Croft is. Lara Croft is a fictional character and the property of Core Design Limited. Lara Croft is the hottest selling computer game character of the 1990s. With several smash hit games under her belt (the Tomb Raider series), one or more comic books, several Websites and Webrings dedicated to her frothing fans, and persistent rumors about a live action movie how could you not know who Lara Croft is? Here's my particular interpretation of her.

History

Destined to a long, fruitful life as a British aristocrat until her plane crashed in the snow-capped peaks of the Himalayas, Lara Croft struggled to survive and reach civilization. Once home, she realized she much preferred fending off the rending claws of the stealthy, savage tiger to fending off the groping paws of the drunken prep school boy. Therefore, she tapped her family fortune to fund her expeditions into the dangerous unknown.

The simple body suit and shorts also distracts the opposition. Even adapted to life in the 2060s, Lara Croft is still a femme fatale killing machine. However, she collects bounties when not out in the wilderness collecting strange and ancient artifacts. While still a mundane, she has studied Sorcery and Conjuring for additional defense and investigation since many of the hidden treasures of the Sixth World are hidden behind magical traps and critters. (Because of the magical dangers, she periodically teams with other adventurers depending on the work.)

She is equally at home in any environment, from the stea €ming jungles of Aztlan to the gleaming glass jungles of London or Chiba. Her movements are confident grace whether in heavy hiking boots or soft silk evening gowns.

Ever practical, she invested in a nominal amount of cyberware and bioware. Naturally, these are all alpha grade and cultured. She chose her ‘wares to compliment her natural talents, but is mindful of the legality and social reactions associated with obvious modifications. She doesn't want anything to restrict her adventurous freedom of movement.


Lara Croft

Attributes:  Body 4/1, Quickness 6, Strength 6, Charisma 6, Intelligence 6 (10), Willpower 6, Essence 4.95, Body Index 1.625, Reaction 11, Initiative 11 + 1d6*, Combat Pool 11, Karma Pool (variable), Professionalism Rating (Professional)

Skills: Assault Rifles 4, Athletics 8, Bike 5, Biotech 4, Car 4, Clubs 4, Conjuring 4, Diving  5, Edged Weapons 5, Electronics 2, Etiquette 5, Interrogation 4, Intimidation 4, Laser Weapons 3, Launch Weapons 4, Leadership 3, Motorboat 4, Negotiation 4, Pistols 10, Projectile Weapons 5, Rifles Sailboat 4, Shotguns 7, Sorcery 4, Stealth 6, Submachine Guns 7, Throwing Weapons 4, Unarmed Combat 7, Underwater Combat 6

Lara's encephalon makes her truely deadly with two guns blazing.Knowledge:  Anthropology 5, Archaeology 5, Arms Dealers 4, British High Society 4, Data Tracing 4, Eastern Religions 5, Gunsmithing 4, Magic Background 4, Magical Threats 4, Mechanical Traps 5, Narrative Writing 5, Psychology 4, Puzzles and Riddles 6, Smuggler Havens 4, Western Religions 5

Languages:  Mandarin 6, English 10, Spanish 6, Hindi 6, German 6, French 6

Cyberware: Encephalon +4 (alpha)

Bioware: Cerebral Booster +2, Extended Volume +3 (cultured), Nephritic Screen (cultured), Synthcardium +2 (cultured)

Eugenics:  Immunization (full spectrum)

Edges and Flaws:  Adrenaline Surge, Ambidexterity, Aptitude (Athletics), Aptitude (Pistols), At Ease, Bravery, College Education, Common Sense, Friends Abroad, Friends in High Places, Good Reputation +2, High Pain Tolerance +9, Lightning Reflexes +3, Magic Resistance +3, Night Vision, Perceptive, Photographic Memory, Quick Healer, Registered Equipment, Resistance to Pathogens, Resistance to Toxins, Sense of Direction, Toughness, Will To Live +3

Equipment:  Two Colt Manhunters each with integral laser sight and customized grip (+1 die), lined coat, armor jacket, an unlimited number of green bodysuits and sunglasses, just about anything else her heart might desire (she's rich and famous and well-connected after all)

Contacts:  Too numerous to mention from all walks of life and all over the planet

Notes:  All images copied from http://network.ctimes.net/volc/gallery.html (it was valid on 29 January 1999, but appears to have since come down). Character background summary based on the one at http://members.xoom.com/Lara_Croft/Lara-Bio.html and material collected from various other sources.  This character sheet uses rules from the Shadowrun, 3d edition rulebook, Shadowtech, Shadowrun Companion, Street Samurai Catalog and Fields of Fire.  The flesh-and-blood model is the very lovely Nell McAndrew from Australia.  The comic artwork is (apparently) by Michael Turner.

Born Lara Kent, she was adopted by the Croft family shortly after birth...


Copyright © 1999, 2005 by Morpheus Unbound.  All rights reserved.
Lara Croft and Tomb Raider are Trademarks of Core Desig un, Ltd.
Shadowrun is a Trademark of FASA Corporation.
Last updated 08 June 2005 by Patric L. Rogers.
Send comments and suggestions to morpheus_unbound@patric.net.