Morpheus Unbound | House Rules
These rules require the Oriental Adventures rulebook published in the late 1980's. The rulebook is based on AD&D First Edition rules. The rules for Kung Fu in that volume are cinematic compared to the rules for unarmed combat presented in the Second Edition game.
A very flashy art which takes years to master. The art encourages flamboyance and pride.
This style emphasizes speed above all other considerations. As a result, the art is very demanding, and the fast moving limbs deliver devastating blows.
Practicioners are this art tend to be philosophical and ascribe all grand and dramatic events to "fate". They believe they are destined for great things, and it is merely a matter of choosing to accept their destinies rather than fight against it.
Practitioners are taught that the hand is the ultimate weapon. Practitioners who lose their hands due to injury or accident often feel disgraced and commit suicide.
This is an ancient form which stresses a strong defense as the way to overcome the foe. Students spend years developing their physical strength and endurance. Those who have mastered this art take on a golden yellow halo which demonstrates both their mastery and their power.
Taught only to priests of the god Hachiman, the art ensures that his priests will never be without weapons or the ability to defend themselves. The style places a strong emphasis on honor and physical power.
This odd form is very subtle. The artist will twirl and spin his weapon in swift, graceful arcs meant to intimidate and distract his foe.
A sinister, secretive art taught only to those of dark and evil intention. A favorite among thieves and assassins.