Morpheus Unbound  |  House Rules

These optional rules suggest ways to increase the damage scored by good attack rolls.  They have not been play-tested, and can be potentially infuriating since many Hero System attack rolls succeed only by slim margins.

Presented here are two options for how to adjust the damage roll.  Both alter the bell curve of the die roll total.

Option 1
This option applies a modifier to the die roll.  Each die gains or loses a few pips in its individual value, increasing both the total and any "body" score.  The pip value of each die cannot be reduced below 1, nor increased above 6.
Option 2
Instead of skewing the bell curve randomly like Option 1, this option skews it in a very discrete way.  Multiply the number of dice by the average damage done by each die, using the modifier from Option 1.

Attack Roll Succeeds By Description Damage Option 1 Damage Option 2
0, Roll made exactly Glancing Blow that barely connects at all, and is partially deflected due to the poor angle of incidence. -2 per die ×1.5 per die (Body = ×0.5 the number of dice, round up)
1 or 2 Glancing Blow that connects poorly, but a lot of energy is still lost when the target turned slightly. -1 per die ×2.5 per die
3 or 4 Solid Blow that connects at a good angle delivering most of the energy of the attack. normal damage roll ×3.5 per die
5 or 6 Solid Blow that connects at a great angle delivering nearkly all of the energy of the attack! +1 per die ×4.5 per die
7 or more, or a natural attack roll of "3" Devastating Blow that should be in the record books! The attack connects at a great angle delivering all of the energy of the attack! +2 per die ×5.5 per die (Body = ×1.5 the number of dice, round up)


Copyright © 1999 by Morpheus Unbound.  All rights reserved.
Last updated 13 January 1999 by Patric L. Rogers.
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