Morpheus
Unbound | House Rules
Revised Gravity Control in Revised Villains &
Vigilantes
It is our considered opinion that the Gravity Control power as
written in the V&V rulebook needs some tweaking. The following changes
and additions should be made to the official rules:
- Increase Gravity: the maximum increase is equal to the square of
the character's Strength score. PR equals the square root of the effective
gravity increase, rounded up. (e.g., a 25x increase is PR =5, 30x is PR=6, 36x
is PR=6). this provides a high level of gradation and IMHO makes it a
reasonably effective attack method. mundanes will be subdued easily (at PR=1
to 3), energy projectors can still blast (even when being crushed by their own
weight), and bricks will require a lot of effort to stop but at least they can
be stopped.
Any structure the character is on suffers damage based on the
character's new weight (see page 25 of the V&V rules). If the new weight
exceeds the target's Carrying Capacity, the target is crushed by his own
weight and suffers damage based on the excess weight. (Subtract Carrying
Capacity from weight, consult the table on page 25 of the V&V rules. The
character suffers half that damage each between turns phase.) Any character
being crushed by her own weight cannot move nor employ attack nor defense
strategies which require movement.
For example, PR=2 would pin Jennifer
Mulligan to the ground and if maintained for ten minutes or so could
incapacitate her. And it take PR=5 to stop Fury.
In the above example, at
PR=2, Jennifer Mulligan would suffer upto 1 point damage per turn (4× warp),
at PR=3, she'd take upto 1d3 damage per turn (9× warp). At PR=5, Fury would
take upto 1d4 damage per turn (25× warp), at PR=6 he'd take upto 1d6 (36×
warp).
- Decrease Gravity: Gravity can be reduced to exactly nothing
at PR=1.
- Reverse Gravity: Gravity can be reversed causing the target to have
"negative weight". The maximum "negative weight" the target can have is equal
to the attacker's Strength times the target's weight. PR=1 per multiple of
weight. (I.e. -1 G is PR=1, -2 G is PR=2, etc.)
- Duration: The character can spend one action per turn to
maintain any gravity warp within range at no additional PR cost for upto a
number of turns equal to the character's Strength. The duration may be
automatically extended at a PR equal to that spent to initiate the warp. Any
warp ends immediately if the warp victim and the warp creator are separated by
more than creator's Strength in inches (either because the target moves or the
creator moves).
- Inanimate Objects: at the GM's discretion, warps against
inanimate objects may be created as movement only (assume 5" is PR=1).
- Other notes: The warp creator may voluntarily decrease the
strength of any warp, by any amount, as movement only, during the same action
used to maintain the warp. This is useful if the warp creator only wants to
restrain the target rather than crush him. Alternately, during the maintenance
action, the warp creator may voluntarily increase the strength of an existing
warp by any amount, paying PR equal to the square root of the warp strength
increase, rounded up (e.g. +1 G is PR=1, +2 G to +4 G is PR=2, etc).
Copyright © 1999-2000, 2011 by Morpheus Unbound. All rights
reserved.
Last updated 27
February 2011 by Patric L. Rogers.
Send
comments and suggestions to
morpheus_unbound@patric.net.