Extended rules created by Patric L. Rogers.
To be considered professional caliber in a skill, you need an Effect of at least a d8. An Effect of 2d8-1 or more makes you a 'master' of a skill. (LL §2.2.2.5.2)
Every skill or sub-skill is really a separate skill by itself, and “sub-skills” is an organizational construct that makes the chapter more reasonable in size and much easier to read. Therefore added levels can be applied to multiple skills as per the Variable advantage and Omni-Power becomes a special extension of Variable.
See LL rulebook §2.2.2.5.2 “Buying Skills.”
See the Variable Enhancement, LL rulebook §4.4 “Power Enhancements.”
This is based on a number of models, including feedback from Jeff that sub-skills such as Unarmed can use Variable, e.g.:
For organizational purposes, this can also be written something like this:
Skill: +1 level (2), applies to Unarmed Strike (DEFT/G), Unarmed Kick (DEFT/G), Unarmed Grapple (DEFT/G), [covers three skills] (+5) [4 CP]
Or
Skill: +1 level (2), applies to three skills (+5) [4 CP]
Obviously, this can then be extended infinitely:
Skill: +1 level (2), applies to five skills (+8) [6 CP]
Note that these rules supersede the “All” category under the Variable enhancement.
Skills – All with the same logical subcategory such as Science, Profession, Mechanic, Unarmed, Weapon, etc |
(+8) |
Skills – All based on the same BC and of same complexity. To clarify, this can cover all DEFT/G skills, or all DEFT/S skills but not both at the same time. |
(+11) |
Skills – All based on the same BC regardless of complexity. For example, all DEFT/G and DEFT/S skills. |
(+14) |
Skills – All Skills (this is Omni-Power) |
(+16) |
Languages are still a special case, but the Variable advantage can also be used with languages, making it much easier to become a polyglot.
Different skill levels can still be purchased using this method. Just as different levels of Armor or Shield stack, so do levels of skills.
Example: The Des Moines Pugilist is a character with DEFT 11. He has purchased his unarmed skills like this (he has spent a total of 7 CP for these skills):
Skills: +1 level (2) with 3 skills (+5) [4 CP]
Skills: +2 levels (3) with 1 skill (+0) [3 CP]
(The base cost is 3, instead of 5, because that is the cost difference between +1 level and +2 levels – the second level stacks on the cost already paid for the first level.)