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A small collection of 200 (or less) point characters by Patric L. Rogers

These characters are optimized to be dropped (from a great height) in to Lizard's Super Sentries campaign setting.

I apologize that these characters are not disad balanced. I feel that disads are often best left to the players to choose, and a GM can always assign "experience" to balance the character.

A couple notes about the layout of this page. Each character is broken up in to sections, with Characteristics, Powers, and Skills/Talents/Perks being the first three sections.  When present, the next two sections will be Disadvantages and then Background or other notes.  Many of the characters have powers in braces { }.  These will represent a group of related game powers which combined create a character power.  E.g. Razorback's Razorskin power consists of characteristic bonuses and an elemental control.  The braces are used to clarify how the group of game powers are assembled.

Finally, if your using a real Web browser (i.e. Netscape Navigator) then I apologize that the columns don't look as good in hard copy as they do on the screen. I'll work on it. :-)

Bricks

Other

Mentalists

Martial Artists

Energy Projectors

Rainbow HR


Bricks
 Bricks are those who derive their primary combat capacity from a high strength.  Typically also characterized by the ability to absorb massive amounts of damage.


ElastiGirl

STR 20, DEX 18, CON 23, BODY 13, INT 13, EGO 11, PRE 15, COM 14, PD 10, ED 10, SPD 4, REC 10, END 46, STUN 35

Size Change {Multipower, 30 points, full phase to activate; u Growth +6; u Shrinking +3}; Size Change Related Powers {Multipower, linked to first MP; u Damage Reduction 1/2 rPD, 1/2 rED, only when Growth +4 or more; u Flight 15" only when Shrunk; Damage Reduction 1/4 rPD, 1/4 rED, only when Growth +2 or more; Running +2×NCM only when Growth +3 or more}; Running +2"; Damage Resistance +6 rPD, +4 rED

+1 level HTH; other Skills/Talents/Perks (8 points)

DF:  face make-up (always wears a circle around left eye); Vuln.:  2× effect from Adjustment Powers


Flex

STR 30, DEX 20, CON 20, BODY 13, INT 13, EGO 11, PRE 13, COM 12, PD 12, ED 10, SPD 5, REC 10, END 40, STUN 40

Elastic Body {EC; a) Stretching 3", 0 END; b) Damage Reduction 1/2 PD; c) Damage Reduction 1/2 ED}

Martial Arts {Strike, Throw, Grab, Choke, Hold, Dodge, +1 DC}; KS:  Wrestling 8-; KS:  Boxing 8-; Fam.: Stealth 11-; Ambidexterity; Lightning Calculator; SC: Mathematics 8-

He is of a race of highly elastic humans.  All have natural stretching as well as superhuman strength and resiliance to injury.  He grew up "on the rough side of town" and had to learn to defend himself from an early age.  He has a natural talent for mathematics, but has never had a chance to study it.  (A typical adult of his race uses the Skilled Normal template, but +10 STR, +3 CON.)


Micronaut

STR 15, DEX 14, CON 13, BODY 14, INT 14, EGO 11, PRE 13, COM 14, PD 6+, ED 5+, SPD 4, REC 6, END 26, STUN 29

Running +1"; Atomic Compression {Shrinking +3, 1/2 END; Density Increase +9, activates as +3 levels / level Shrinking, 0 END}

+2 OCV with Strike; other Skills/Talents/Perks (10 points)

Vuln.:  2× Stun from sonic and vibratory attacks


Palisade

STR 40, DEX 20, CON 25, BODY 11, INT 13, EGO 11, PRE 15, COM 14, PD 15+, ED 15+, SPD 5, REC 12, END 50, STUN 44

Running +1"; Atomic Gain {Multipower 37 points; u Growth +6, 1/2 END; u Density Increase +6, 1/2 END}; Long Legs Running ×2 NCM per each 3 levels Growth (+×8 NCM total)

Ambidexterity; other Skills/Talents/Perks (4 points)


Poly Metalloy

STR 15, DEX 18, CON 13, BODY 10, INT 13, EGO 11, PRE 13, COM 14, PD 5+, ED 5+, SPD 6, REC 6, END 26, STUN 25

Running +1"; EC - Metalloy Body; a) Life Support (Full); b) Armor +15 rPD, +15 rED; Enhance Strength Aid, 6d6 STR, Side Effect (6d6 DEX Drain, DEX loss equals STR gain); Metalloy Fists Hand Attack +1d6

Comic Book Martial Arts; WF:  Small Arms; Light Sleep; Ambidexterity; other Skills/Talents/Perks (11 points)


Razorback

STR 30, DEX 18, CON 18, BODY 10, INT 13, EGO 13, PRE 15, COM 16, PD 6, ED 5, SPD 4, REC 10, END 36, STUN 35

Running +2"; Razorskin {only in Hero ID; +3 PRE; +2 COM; EC - Razorskin; a) HKA 1d6, Damage Shield, +1 Stun Mult., 0 END, Persistant, Always On; b) HKA, 1d6+1, +1 Stun Mult., 1/2 END (3d6-1 w/STR); c) Armor +14 rPD, +10 rED, Activate 15-}

+2 OCV strike, HKA, grab; other Skills/Talents/Perks (14 points)

DF:  sexy, shiny crystal coating (conc., noticed); Phys.: reflects light, makes her easy to see (inf.)

She can create a coating of razor sharp crystals a few molecules think to cover her entire body.  The coating adds a sheen to her that is slighly light reflective and adds an alluring aura. However, the crystals which compose the coating are deadly and very hard.  The coating does not restrict her movement in any way, and under proper lighting conditions could be easy to miss.


Windshear

STR 30, DEX 18, CON 18, BODY 10, INT 13, EGO 11, PRE 13, COM 10, PD 13, ED 10, SPD 4, REC 10, END 36, STUN 34

Adhesion Clinging; Kinetic Energy Manipulation {EC; a) Reactionless Flight Flight 16", 1/2 END, ×32 NCM; b) Power Channelling Hand Attack +2d6}; Tough Skin Armor +6 rPD, +4 rED; UV Sight; Telescopic Sight +2

Fam.: Aerobatics 11-; +1 level Flight, Grab, Strike

Psych. Lim.:  Claustrophobia

Windshear is a native Earth human with an extraordinary ability to control kinetic energy.  He uses this control to fly near the speed of sound and channel energy to his hands for devastating blows.

Rainbow HR

Martial Artists  Martial Artists are those who derive their primary combat capacity from some type of Martial Arts skill or are optimized for HTH combat, but don't necessarily have a very high strength or high defenses.


Dragon Kid

STR 20, DEX 20, CON 18, BODY 11, INT 10, EGO 14, PRE 13, COM 14, PD 12, ED 11, SPD 5, REC 8, END 36, STUN 30

Martial Arts Multipower, 35 points; u Dragonball EB 7d6, gestures, incantations, concentrate; Legs of the Dragon Superleap +12", ×4 NCM; u Speed of the Dragon Running +9", ×4 NCM; u Wings of the Dragon Missile Deflection, All, Adjacent; u Dragonhide Damage Reduction 1/2 PD, 1/4 rPD, 1/4 ED; u Dragon Punch Armor Piercing on 11d6 Martial Attack, Activate 14-, concentrate

Comic Book Martial Arts; +3 DC with Martial Arts; Acrobatics 13-; other Skills/Talents/Perks (10 points)

Pscyh.: Dramatic, hyperkinetic, show-off; Rivalry: wants to prove his martial style is the best in the universe


Triad

STR 15, DEX 15, CON 13, BODY 10, INT 13, EGO 11, PRE 13, COM 20, PD 6, ED 4, SPD 5, REC 6, END 26, STUN 26

Duplication +2 125-point duplicates; Running +1"

Comic Book Martial Arts; other Skills/Talents/Perks (34 points)

DF:  clothing colors always separate when duplicates; Vuln.:  2× Stun from blasters; Vuln.:  2× effect from poisons and gases

Triad is not a strong combatant, but does have many skills.  Triad's primary function on the team is to add sex appeal.  Triad has accepted this, but still strives to gain acceptance and respect.

Rainbow HR

Energy Projectors  Energy Projectors are those who derive their primary combat capacity from some type of ranged attack.  Typically this is an Energy Blast, but not always.


Anima

STR 25, DEX 18, CON 25, BODY 14, INT 14, EGO 17, PRE 15, COM 14, PD 5, ED 5, SPD 4, REC 10, END 50, STUN 40

Magic Arts Multipower, 60 points, -1/2 Variable Limitation; m Mystic Blast EB 8d6; m Eldritch Bolt Ego Attack 4d6, Visible; m Mystic Flight Flight 15", ×2 NCM; u Mystic Flight Flight 10", 0 END, ×8 NCM; m Mystic Shields Force Field +10 rPD, +10 rED; Psychic Shields Mental Defense +7 (10 total)

Resistance +1; other Skills/Talents/Perks (6 points)

DF:  Strong mystic aura; Watched: mystic cult from Gorgon's Eye; Psych.:  places very little faith in technology

Anima is a standard human and one of the few outsiders to be trained by the mystics of the Gorgon's Eye.  Her magic is a combination of elements from Sentience theory and Elemental theory.  Mystic rituals, diet and training have improved her physical abilities to near-superhuman levels.


Comet

STR 13, DEX 18, CON 23, BODY 10, INT 13, EGO 11, PRE 13, COM 10, PD 15, ED 20, SPD 5, REC 8, END 60, STUN 30

Radio Wave Power  {EC; a) Radio Blast EB 7d6; b) Flight 12", 1/2 END, ×4 NCM; c) Absorption, 5d6 ED, +20 maximum, 1/2 EB, 1/2 Flight}; Damage Resistance +10 rED; Radio Hearing

+1 OCV EB; SC: Astrophysics 8-


Shattergirl

STR 15, DEX 19, CON 20, BODY 12, INT 13, EGO 11, PRE 13, COM 12, PD 5, ED 5, SPD 5, REC 7, END 40, STUN 30

Power Blast EB 10d6, reduced by range; Invulnerability Armor +9 rPD, +11 rED; Flight 12"; Regeneration 1 BODY per 5 minutes; +1 Sight PER rolls

+1 OCV EB; Language (native); Language (basic fluency, other); TF:  small space vehicles; Fam.: Breakfall 11-; Fam.: Aerobatics 8-


Ultraboy

STR 15, DEX 18, CON 18, BODY 10, INT 13, EGO 13, PRE 18, COM 12, PD 9, ED 9, SPD 4, REC 9, END 36, STUN 27

Damage Resistance +3 rPD, +3 rED; Running +1"; LS:  immune to disease, heat/cold, pressue, radiation; Multipower, only one slot at a time; u Ultra-Healing REC +10, 2 Body / turn Regeneration; u Invulnerability Damage Reduction 1/4 rPD, 1/4 rED; u Super-Running +17" Running; u Heat Vision 8d6 EB; u Flight 17" Flight; Super-Flight 8" Flight, 0 END, +8×NCM; u Super-Strength +30 STR; Super-Vision Telescopic Sight +10; Immovability Armor +10 rPD, +10 rED, KB Res +5; u Personal Mass Increase Density Increase +3; u Electromagnetic Damping Power Defense +10, Flash Defense +5 v. Sight; Psi Screens Mental Defense +15 (18 total)

Ambidexterity; Lightning Calculator; other skills/talents/perks (14 points)

1d6 Unluck; Psych.: Responsibility of Power; Phys.: Altered morphology, -3 Paramedic skill rolls (inf., partial); Vuln.: 1.5× Stun from radiation; Susc.: 2d6 STR Drain from concentrated radiation attacks


Copyright © 1998, 2006 by Morpheus Unbound. All rights reserved.
Last updated 16 March 2006 by Patric L. Rogers.
Send comments and suggestions to morpheus_unbound@patric.net.