Morpheus Unbound  |  Supporting Cast  |  Villains & Vigilantes

Justice Sentinel

Artwork Copyright 2001




    by Jeff Phillips.  Used with permission. A Four Winds: Anthology character idea. Created June 2001 by Patric L. Rogers. 

Artwork by Jeff Philips.   Generously created specifically for this character and used by permission.

Inspired by Marvel Comics Omega Sentinels, q.v. X-Men #66, August 1997


 

Justice Sentinel was an uninspired comic book store owner studying to be an accountant.  He spent New Years Eve getting drunk and watching X-men cartoons with his buddies.  When he “transformed” shortly after Midnight, everyone thought it was absolutely fantastic (the glowing red eyes were a real hit).  The next morning, everyone thought it was a severe hallucination and Sentinel went home to sleep it off.  Naturally, Sentinel was quite confused to find that he had undergone a permanent physical transformation but still retained his own mind.  Sensing a change in the world, he set out to join the ranks of the emerging powered heroes.

 

Sentinel does, in fact, view himself as a cyborg entity.  As an avid comic fan, he relates his self-image to the Omega Sentinels of Marvel Comics.  Despite his new powers and new identity, he’s still not a very inspired fellow and needs a strong leader to give him direction.

Since his “conversion” he offered his services to the local police department, and after a few weeks of watching newly emerging power-villains, they decided to accept his offer and have deputized him and have enrolled him in a crash-training course in police procedures.

A few days into the New Year, he discovered he could “transform” back to his flabby mortal form by “willing the nanobots to retract into a storage organ inside his body”.  He hasn’t been examined by a doctor to see if said organ really exists, but he believes it does and the transformation works at will (taking essentially no time), so he is quite pleased.

 

The Four Winds Universe

This character was written for a Four Winds campaign setting, originally created by David Utter.  The basic premise was that on January 1, 2000, the world changed as people mysteriously developed comic-book abilities.

 

David’s original site has disappeared, but here are links to sites that grew from David’s original inspiration (meaning these were offshoots blessed by David).  In no particular order:

 

The archived turns of the original Four Winds game

http://al-umbra.tripod.com/pbem.html

 

The Four Winds Compass by Dan Harvey

http://the2k.iwarp.com/

 

Amanda Eye Candy is a “fan site” to one of the original cast byPatric Rogers. 

http://amandaeyecandy.iwarp.com/

 

Dan Harvey GMed Four Winds: New York City.  Christian Irish was a player and site-keeper, and maybe he will put it back up some day.  Here is the character that Patric Rogers played in 4W: NYC:

http://www.patric.net/pbemdiaries/html/imperium.html

Patric Rogers was one of those wait-listed on the original game, but this did not stop him from writing for it.  This was his intended character for that game.

http://www.patric.net/pbemdiaries/html/gravity.html 

Four Winds: Anthology, the spin-off this character was intended for, was proposed by Christian Irish as a way to explore many of the other characters in the universe.  Dan Harvey was the first player (in parallel to his GMing NYC and playing in the original), but about half-way through the first story-arc, NYC folded.  (I think David folded the original, then Dan folded NYC, then Christian folded Anthology.)


Villains & Vigilantes

Power Off: S 12, E 10, I 13, A 10, C 13, 170 lbs., level 1, Carrying Capacity 232 lbs., Basic HTH 1d4, Hit Mod. (1.3)(1.0)(1.1)(1.0)=1.43, Hit Points 6, Power 45, Healing Rate 1.0, Movement 32" ground, Damage +0, Accuracy +0

Power On: S 19, E 21, I 13, A 10, C 13, 170 lbs., level 1, Carrying Capacity 762 lbs., Basic HTH 1d8, Hit Mod. (1.9)(2.47)(1.1)(1.0)=5.1623, Hit Points 21, Power 63, Healing Rate 2.27, Movement 50" ground, 1650" flying, Damage +0, Accuracy +0

Transformation (Power Activation): By act of will, he can spend one action to transform to his powered form.   He can remain in his powered form indefinitely.  Although he is not comfortable staying in powered form for long periods, and most people find it uncomfortable to be around him when he is in powered form.


Living Legends               

Power Off:  PHYS 7, REFL 7, DEFT 7, INTL 11, COOL 7, VITL 7, Mass 77 Kgs (d4 Mass effect), Fame 1

Power On:  PHYS 19, REFL 7, DEFT 7, INTL 11, COOL 7, VITL 12, Mass 77 Kgs (d4 Mass effect), Fame 2

 

Transformation (Power Activation):   By act of will, he can spend one action to transform to his powered form.  He can remain in his powered form indefinitely.  Although he is not comfortable staying in powered form for long periods, and most people find it uncomfortable to be around him when he is in powered form.  All bulleted items listed here are for his “main form” for purposes of this power.  The two forms have the same skills, because the transformation is only physical. [9 CP]

Skill:  Assess Value (INTL/G) 1 level, d8 effect [2 CP]

Skill:  Profession (merchant) (INTL/G) 1 level, d8 effect [2 CP]

Skill: Scholar (comic book trivia) (INTL/S) 1 level, d6 effect [2 CP]

 

Weakness: (both forms) Responsibilities – He still owns and manages the comic shop, and needs to put in time on a regular basis (Common, Major) (+10 CP)

 


Copyright © 2001, 2005-2006, 2009-2010 by Patric L. Rogers as Morpheus Unbound.  All rights reserved.
Last updated 18 July 2010 by Patric L. Rogers.
Send comments and suggestions to morpheus_unbound@patric.net.