Imperium (Marvel)

Conversion notes provided by David Utter.

Fighting

Good (10)

Agility

Typical (6)

Strength

Excellent (20)

Endurance

Remarkable (34)

Reason

Typical (6)

Intuition

Good (8)

Psyche

Typical (6)

Health

70

Karma

20

Resources

Good (9)

Popularity

13

Powers

  • Energy Generation:  Amazing (50).  Imperium is a living energy battery, constantly generating and storing energy.  His personal store of energy is essentially inexhaustable.  He can perform the following power stunts: 
    • Plasma:  A beam of superheated plasma that does rank damage and can start fires.
    • Electricity:  A lightning like discharge that can cause rank damage or disrupt electrical systems if they fail an Endurance FEAT against rank intensity.
    • Light:  A laser of rank intensity or a blinding flash of rank-2 intensity.
    • Heat:  A heat ray that can cause rank damage or force targets to make an Endurance FEAT against rank-2 intensity or be knocked unconscious for 1d10 rounds.  He can also radiate sufficient heat to warm the area he is in with rank-3 ability.
  • Resistance (Energy):  As a natural adaptation to his own energy generation powers, Imperium has Remarkable (30) resistance to all energy attacks.  This means he takes no damage, or suffers no harmful results, from any energy attack of less than Remarkable power.

Talents

  • Martial Arts C
  • Professional Sports (Basketball)

Copyright © 1999-2002 by Patric L. Rogers.  All rights reserved.

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