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Melinda Ripp

Val CHA Cost Roll Notes
30 STR 20 15- 1,600 kg; 6d6 [3]
24 DEX 42 14- OCV: 8/DCV: 8
30 CON 40 15-
15 BODY 10 12-
18 INT 8 13- PER Roll: 13-
14 EGO 8 12- ECV: 5
18 PRE 8 13- PRE Attack: 3½d6
16 COM 3 12-
20 PD 14
20 ED 14
5 SPD 16
12 REC 0
60 END 0
45 STUN 0

Total Characteristics Cost: 185

Movement Running 7"/14"
Swimming 2"/4"

Flight 16"/128"

Powers and Skills:


CCombat Training:
Combat Skill Levels: +2 OCV Martial Arts (6)

Martial Arts: (21)
Punch +2 DCV, 8d6 (2d6 AP K)
Kick -2 OCV, +1 DCV, 10d6
Block +2 CV, block, abort
Throw +1 DCV, 6d6 +v/5; opponent falls
Dodge +5 DCV, dodge, abort
Weapon Elements:  Unarmed Combat, Claws

Mutant Powers:
Claws, OIF: HKA, 1d6 (2d6 w/STR), Armor Piercing, +1 Stun Muliplier (30/20) [3]
Steel Hard Skin: Damage Resistance +10 rPD, +10 rED (10)
Healing Factor: Regeneration 2 Body / turn (20)
Flight, 16", 1/2 END, 8× NCM (50) [1/10"]
Power Defense +5 (5)

Running: +1" (2) [1/5"]

Background Skills:
Acrobatics 14- (3)
Breakfall 14- (3)
Computer Programming 13- (3)
Contacts (2)
Conversation 13- (3)
Disguise 11- (3)
Electronics 11- (3)
Favors (2)
Language: English (native) (0)
Language: German (3)
Languaage: Russian (3)
Oratory 13- (3)
Passport (1)
TF: Ground Vehicles (2)
Wealth (5)
WF: Small Arms Group (2)

Total Powers and Skills Cost: 175


Total Character Cost:  360 

Disadvantages: 100+


Distinctive Feature: Mutant (10)

Enraged:
When cut, 8-, 11-
When twin rendered unconscious, 11-, 11-

Hunted by:
Interpol, more powerful, NCI, 8- (20)
Various others (15)

Psychological Limitations:
Affiliation (Twin) (Very Common, Strong) (20)
Street Loyal (15)

Reputation: Lethel mercenary assassin (10)

Secret ID: (15)

Experience: (142)


Total Disadvantage Points: 360

Background: Melinda Ripp is the fraternal twin of Jacob Ripp.

Personality/Motivation: Melinda is cold and calculating. She is the brains and planner of the pair.

Melinda Ripp thinks her way through everything.  She is rational and calculating and never makes the same mistake twice.

Quotes:  "Welcome to the last day of your life."
    "It's not personal.  It's never personal."
    "My brother got all the muscle.  Guess which one of us is more dangerous."

Powers/Tactics: Melinda Ripp has steel hard skin and bone and superhuman strength. She can also fly and extrude three foot-long claws from the back of each hand. The claws have serrated edges which cause painful wounds.

Appearance: Melinda Ripp is 5'9" tall with shoulder length brown hair and brown eyes.  Her costume matches that of her brother, which consists of a black hooded bodysuit.

Campaign Use:  The Ripps are assassins for hire.

Creator's Notes:  Melinda is intended to be a thinker and planner. Her skills are selected to represent both her planning skills and intense desire to climb the social stratum.


Copyright © 1998, 2006 by Morpheus Unbound. All rights reserved.
Last updated 22 March 2006 by Patric L. Rogers.
Send comments and suggestions to morpheus_unbound@patric.net.
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