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Jacob Ripp

Val CHA Cost Roll Notes
35 STR 25 16- 3,200 kg; 7d6 [3]
24 DEX 42 14- OCV: 8/DCV: 8
30 CON 40 15-
15 BODY 10 12-
18 INT 8 13- PER Roll: 13-
14 EGO 8 12- ECV: 5
18 PRE 8 13- PRE Attack: 3½d6
16 COM 3 12-
21 PD 14
20 ED 14
5 SPD 16
13 REC 0
60 END 0
48 STUN 0

Total Characteristics Cost: 185

Movement Running 7"/14"
Swimming 2"/4"
Flight 16"/128"

Powers and Skills:


Combat Training:
Combat Skill Levels: +2 OCV Martial Arts (6)

Martial Arts: (21)
Punch +2 DCV, 9d6 (2d6 AP K)
Kick -2 OCV, +1 DCV, 11d6
Block +2 CV, block, abort
Throw +1 DCV, 7d6 +v/5; opponent falls
Dodge +5 DCV, dodge, abort
Weapon Elements:  Unarmed Combat, Claws

Mutant Powers:
Claws, OIF: HKA, 1d6 (2d6 w/STR), Armor Piercing, +1 Stun Muliplier (30/20) [3]
Steel Hard Skin: Damage Resistance +10 rPD, +10 rED (10)
Healing Factor: Regeneration 2 Body / turn (20)
Flight, 16", 1/2 END, 8× NCM (50) [1/10"]
Power Defense +5 (5)

Running: +1" (2) [1/5"]

Background Skills:
Acrobatics 14- (3)
Breakfall 14- (3)
Climbing 14- (3)
Concealment 12- (3)
Contacts (2)
Favors (2)
Language: English (native) (0)
Language: Russian (3)
Mechanic 11- (3)
Passport (1)
Security Systems 12- (3)
Seduction 12- (3)
Stealth 14- (3)
TF: Ground Vehicles (2)
Wealth (5)
WF: Small Arms Group (2)

Total Powers and Skills Cost: 175


Total Character Cost:  360 

Disadvantages: 100+


Distinctive Feature: Mutant (10)

Enraged:
When cut, 8-, 11-
When twin rendered unconscious, 11-, 11-

Hunted by:
Interpol, more powerful, NCI, 8- (20)
Various others (15)

Psychological Limitations:
Affiliation (Twin) (Very Common, Strong) (20)
Street Loyal (15)

Reputation: Lethel mercenary assassin (10)

Secret ID: (15)

Experience: (142)


Total Disadvantage Points: 360

Background: Jacob Ripp is the fraternal twin of Melinda Ripp.

Personality/Motivation: Jacob is cold, but driven by his passions.  Jacob is highly intelligent, but doesn't always take the time to think before he acts. He is quick to display emotion, but rarely loses his temper.

Quotes:  "It's always personal.  Up close, where you can smell the fear on their last dying gasp."
     "Hey baby, let me show you a good time."

Powers/Tactics: Jacob Ripp has steel hard skin and bone and superhuman strength. He can also fly and extrude three foot-long claws from the back of each hand. The claws have serrated edges which cause painful wounds.

Appearance: Jacob Ripp is 5'11" tall with short cut brown hair and brown eyes.  His costume matches that of his sister, which consists of a black hooded bodysuit.

Campaign Use:  The Ripps are assassins for hire.

Creator's Notes:  Jacob is the berserker to his sister's planning.  His skills were selected to reflect the mind of a smuggler, thief and scoundrel always looking for the next big rush.


Copyright © 1998, 2006 by Morpheus Unbound. All rights reserved.
Last updated 22 March 2006 by Patric L. Rogers.
Send comments and suggestions to morpheus_unbound@patric.net.
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