AD&D 2e

Myrmidon Dave is a (mostly) normal guy from 20th century Earth with a variation of the psionic ability of Dream Travel. Sometimes, when he dreams, he travels to unusual fantasy realms and has great adventures.

In AD&D terms, he episodically appears in various games, adventures, then later disappears (when he "wakes up" back home). No matter how long his AD&D adventure, it all occurs in the span of one sleep cycle. If he dies on his adventure, he immediately awakes and his body disappears.

When he appears in his dream world (the AD&D adventure) he will always be carrying certain equipment. This equipment disappears when he disappears. However, any items he has picked up during the adventure immediately fall off his body when he disappears, thus they get left behind.

Human Zero level Lawful Good Fighter

S 13 (18/25), D 12, C 11, I 18, W 15, Ch 13, Hit Points 4 (39)

Special Abilities: Noted above

Special Hindrances: Noted above, but also he fights and saves as a Man-at-Arms until he earns 1000 xp through training or combat, at which point he becomes a normal 1st level Fighter. When he becomes a proper 1st level Fighter, he will gain 1 WP and 1 NWP. Note that his girdle of super-heroism increases his effective level (including hit points, but not proficiencies) so that he is effectively a mid-level fighter.

Morpheus Unbound  |  Supporting CastAD&D

Dave's special equipment:

  • Gauntlets of Swimming and Climbing,
  • Bracers of Defense AC 3,
  • Ring of Martial Prowess (grants weapon proficiency in all weapons, all combat maneuvers, ambidexterity, +1 to punching specialization, +1 to wrestling specialization. q.v. Complete Fighter's Handbook),
  • Rod of Lordly Might with 35 charges,
  • Ring of Spell Storing (Priest 10, dispel magic, know alignment, sanctuary, cure serious wounds, neutralize poison),
  • Girdle of Super-Heroism (exactly as a potion of super-heroism but always on, granting 7 hit points per hit die and also raises Strength to 18/25),
  • Bucknard's Everfull Purse (26 sp, 26 ep, 26 gp),
  • Boots of Speed,
  • Necklace of Adaptation,
  • Four random ioun stones (while is is never sure which ones he will have, he always knows what they do when he firsts grasps them),
  • Sturdy cotton or wool clothing appropriate to the climate and style of the region,
  • Sturdy leather backpack and large pouch,
  • A week supply of Elven Bread and a gallon of pure spring water

Copyright © 2001 by Morpheus Unbound. All rights reserved.
Last updated 30 June 2001 by
Patric L. Rogers.
Send comments and suggestions to
morpheus_unbound@patric.net.

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