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Equipment: bracers of defense AC 2, bastard sword +3 frost brand, necklace of adaptation Typical Spells: 1) cure light wounds ×2, sanctuary, bless, invisibility to undead, light, endure cold, 2) silence 15' r. ×2, slow poison, aid, barkskin, spiritual hammer, resist cold, 3) prayer, cure disease, continual light, dispel magic ×2, remove curse, 4) blessed warmth ×3, 5) flame strike, moonbeam, 6) sol's searing orb ×2 |
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Quotes: "Your actions have harmed the caravan. Compensation is in order." Powers / Tactics: As noted above, Rynn prefers to negotiate before using violence. She will evaluate the other side and approach from an appropriate position, e.g. strength or humility. Should peaceful negotiation fail, she can draw her sword with blinding speed and wreck tremendous havoc with sword or spell. Her favorite high level spells are flame strike and rainbow. Note that her high level spell selection is very limited. Frequently she will be in the company of three to five other priests of Horus. Their typical tactics will be for one to three priests to take point and provide cover while Rynn unleashes a flame strike and one or two others cast silence and prayer. On the second round, if the option is available, one of the lower level priests will chant to further stack the odds in the priests' favor. Appearance: Rynn is very tall for a half-elf at 5'11" with long chestnut hair and fine elfin features. She is 57 years old, but doesn't seem to have aged since she was 25. Campaign Use: Rynn is both a paladin and a good way to introduce the Order of the Flame sect of the Church of Horus. Copyright © 2000 by Morpheus Unbound. All rights reserved. Image Copyright someone else. Used without permission. Last updated 11 September 2000 by Patric L. Rogers. Send comments and suggestions to morpheus_unbound@patric.net. |
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