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Mullen the Outcast Mullen, male gray elf, Rgr2/Wiz7: CR9; Medium Humanoid (elf) (7 ft., 2 in. tall, 220 lbs.); HD 2d8 +7d4 +36 (72 hp); Init +1 (Dex); Spd 30 ft.; AC 18 (+1 Dex, +5 armor, +2 shield); Attack +9 melee (1d8+4 S, 19-20/×2, masterwork longsword), or +7 melee (1d8+4 P, 20/×3, masterwork [+4] composite longbow); SV Fort +9, Ref +6, Will +7; AL CG; Str 12 [18], Dex 13, Con 12 [18], Int 18, Wis 14, Cha 12 Skills: Climb +7*, Concentration +11, Craft (alchemy) +8, Hide +2*, Jump +2*, Knowledge (arcana) +9, Knowledge (dungeoneering) +6, Knowledge (geography) +9, Knowledge (history/literature) +9, Knowledge (local) +6, Knowledge (nature) +9, Knowledge (religion) +6, Knowledge (the planes) +8, Listen +8, Move Silently +2*, Ride +3, Search +7, Sense Motive +6, Spellcraft +11, Spot +8, Survival +5*, Swim +4*, Use Rope +2. * -2 armor check penalty, synergy bonuses apply to Survival checks under certain circumstances. Feats: Brew Potion, Scribe Scroll, Silent Spell, Spell Penetration, Still Spell, Track, [Two-Weapon Fighting], Weapon Focus (longbow) Languages: Celestial, Common, Draconic, Dwarvish, Elvish, Sylvan Spells Known: cantrips – all; 1st – animate rope, burning hands, charm person, comprehend languages, endure elements, enlarge, feather fall, hold portal, magic missile, protection from evil, scatterspray, sleep; 2nd – alter self, bull's strength, knock, protection from arrows; 3rd – dispel magic, greater magic weapon, lightning bolt, summon monster III Spells Typically Prepared (4/5/4/3/2): cantrips – detect magic, disrupt undead, flare, flare; 1st – feather fall, hold portal, still disrupt undead, still mending, still ray of frost; 2nd – knock, still burning hands, still protection from evil, still sleep; 3rd – still alter self, still protection from arrows, still silent burning hands; 4th – still dispel magic, still lightning bolt Favored Enemy: Outsider (evil) (+2) Possessions: Masterwork composite longbow [+4]; +1 longsword; mithril chain mail; Ring of Might (+6 enhancement bonus to Str and Con; Market Value 108,000 gp); quiver of masterwork arrows (20); masterwork silver dagger; backpack; bedroll; 4 days trail rations; wineskin; 50' silk rope; spell component pouch; 8x100 gp gems; 50pp; 50gp; 50sp; 50cp Background: As implied by his name, Mullen is an outcast from his people. He never talks about it, so his background remains a mystery. He doesn't know any 4th level spells, because he uses his slots for feated lower level spells. He always prepares spells with the Still Spell feat if they have somatic components, and frequently uses Silent Spell on those without somatic components. Lightning bolt is the flashiest spell he knows. He loves evocation and abjuration spells and focuses almost exclusively on those. Appearance: Mullen is incredibly tall, and attractive. |
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