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Herzog Onyx Warhammer (3e)

Neutral Good Human Fighter 12, Barbarian 2, Ranger 1

Str 19, Dex 13, Con 17, Int 12, Wis 10, Cha 12, Hit Points 141

Skill:  Climb +11, Craft (armorsmithing) +10, Craft (blacksmithing) +12, Intimidate +7, Jump +11, Listen +4, Perform +3, Profession (Gambler) +6, Ride +5, Speak Language (Common), Speak Language (Dwarvish), Spellcraft +3, Spot +3, Swim +8, Wilderness Lore +3
Skill values listed above do not include dwarven racial modifers (see magic items below) or modifiers for other magic items.

Feats:  (Ambidexterity), Blind Fight, Endurance, Dodge, Far Shot, Improved Unarmed Strike, Iron Will, Lightning Reflexes, Mobility, Point Blank Shot, Power Attack, Precise Shot, Shot on the Run, (Two-Weapon Fighting), Weapon Focus (warhammer), Weapon Specialization (warhammer)
She does not actually have Ambidexterity and Two-Weapon Fighting, but as a Ranger she can fight as if she had these proficiencies when wearer light or no armor. The Endurance feat replaces the Track feat normally granted to Rangers because it is more appropriate to the character background.

Other Notes: Base Attack +15/+10/+5, base Fort save +13, base Ref save +4, base Will save +4, Favored Enemy (Giants)

Special Abilities:  Also see the regular version of Onyx's character sheet.  1×/day - barbarian rage.  Uncanny dodge (as barbarian). Fast movement (40' per round if wearing light or no armor).  Special SR 7. Her SR was granted by a divine agent, so mortal magicians do not add their caster level when attempting to beat her SR.  Outsider and divine casters add their level  normally. Wizard's Mind: During a recent bodyguard contract, the wizard client used a spell to switch bodies with Onyx. The spell was disrupted by a disjunction but part of the wizard's mind and personality remained behind inside Onyx's head (more to her chagrin than anything).  Onyx can use this shell personality to cast spells exactly as if she were a 8th level sorcerer (she still needs any material compenents).  However, each time she uses this shell to cast a spell, there is a flat 1-in-20 chance that the shell will take over her body, supplanting her normal personality as the dominate person spell, for 1d20 hours.  Onyx has complete memories of what the shell personality does during this time, but has no control over it.  The shell personality is Lawful Neutral and slightly paranoid. The shell is not affected by negative levels.  Onyx cannot improve the casting level. Onyx can learn metamagic feats and combine these with the shell's spell-casting ability.

Special Hindrances:  None.

Equipment:  studded leather +5, ring of protection +2, belt of major giant strength, gauntlets (wearer gains automatic benefits of resist fire/resist cold at all times, and all unarmed attacks can cause normal or pummeling damage as wearer desires) , dwarven thrower ×2, ring of the dwarves (grants wearer all dwarf racial abilities and she registers as a dwarf; allows her to use special properties of her hammers), potion of protection from arrows , high hard boots, large pouch ×2, tinder box, 1d6+9 gems (minimum 100gp each), fine cloak, fine robe, fine breeches, gold and silver cloak pin, medium war horse with chain barding

Background: See the regular version of Onyx's character sheet for background, personality and physical description.

In this version of Onyx, she spent five years in an alternate realm where among other things she was bodyguard to a powerful wizard who switched bodies with her (and left part of his mind behind) and she also met Maitre, a world-reknowned half-elf bard (created and played by Sky Kruse).  Onyx and Maitre became lovers and together they had several adventures including one in which he was dragged along by her dream power to join several other adventurers and aid the Elven gods against a world-shattering threat. (q.v. Rick Bligh's Knight of the Dead adventure at the Dragonflight 2000 game con).

While helping broker a peace agreement between two kingdoms, she was granted the title of Herzog by the two disputing kings (major testosterone moment granting her a title only two steps below Queen).

Campaign Use:  Onyx is a religious zealot and highly paid mercenary (typical fee 15gp per day).

When using both hammers, her melee attack routine is +22/+17/+12/+22 for 1d8+12/1d8+12/1d8+12/1d8+9 damage. Or she can melee with one (+22/+17/+12) and throw the other (attack +16) or throw both (attack +20/+15).

When thrown, her hammers cause +1d8 damage, or +2d8 against giants and giant kin.

Spells per Day: 6/7/6/5/3
Save DC: 11 + spell level
cantrips - arcane mark, detect magic, mage hand, mending, open/close, prestidigitation, read magic, resistance
1st - burning hands, endure elements, expeditious retreat, jump, protection from evil
2nd - alter self, bull's strength, levitate
3rd - dispel magic, haste
4th - polymorph other


Copyright © 2000, 2001, 2011 by Patric L. Rogers. All rights reserved.
Last updated 22 November 2011 by
Patric L. Rogers.
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