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The Rodiron Maiden (3e) A d20 character created by Patric L. Rogers July 2001
Unique Medium Construct Hit Dice 12d10+20 (105 hit
points) Initiative +6 (+2 Dex, +4
Improved Initiative) Speed 40 ft Armor Class 27
(+2 Dex, +15 natural) Base Attack Bonus/Grapple
+9/+19 Attacks Slam +22/+17/+12 melee, or weapon limb
+22/+17/+12 melee, or projectile attack +14/+9/+5 ranged Damage
Slam 1d6+10, or weapon limb by type +10, or projectile see
below Face/Reach 5 ft by 5 ft/10 ft (weapon limb) Special
Attacks Weapon limbs, spell-like abilities Special Qualities
Damage reduction 15/magic, fast healing 2, resistances, construct
qualities Saves Fort +8, Ref +6, Will +5 Abilities
Str 30, Dex 15, Con --, Int 12, Wis 12, Cha 14 Skills Climb
+10, Hide +5, Jump +10, Spot +4 Feats Cleave, Improved
Initiative, Power Attack, Run Climate/Terrain
Any Organization Unique (1) Challenge Rating
6 Treasure Standard Alignment Always
neutral Advancement Range By character class (fighter or
rogue only)
The Rodiron Maiden is a unique construct created by Hephaestus to use
against his enemies.
Resistances (Ex): Acid, cold,
fire, and sonic 15. The Maiden is immune to electrical
attacks. Weapon Limbs (Su): It can form its
limbs into any weapon, including energy and projectile weapons.
Energy weapons can fire once per attack action and can cause 3d6 fire,
electricity or sonic damage with a range increment of 30 ft. and a total
range of 180 ft. Solid projectiles can include bolts (1d10, range
increment 80 ft., maximum range 800 ft.) or "bullets" (1d8 each bullet, 3
round bursts per attack action, range increment 40 ft., maximum range 280
ft.). Spell-like Abilities (Sp): Alter
self 4x/day as 9th level sorcerer.
Construct: The Maiden is a construct. Unlike most constructs, it
can run, including gaining additional movement benefit from the Run feat,
which it gets for free. The Maiden is immune to mind-influencing effects
despite being intelligent.
Advancement
The Maiden can advance by taking class levels in fighter or rogue. As a
self-aware construct, it gains all benefits for class, but always has d10
Hit Dice. |