See also The Complete Priest's Handbook for more information, especially about the granted powers and priestly duties.
AoC: guidance, marriage, medicine and sanitation (especially as regards proper use of heat, light, and open spaces for air circulation)
Honeyln's Avatar Priest 14
Dedicated to peace, the avatar glows with a soothing white light (q.v. Soothing Word power, 20' radius, all the time). She will fight only to defend herself or her followers.
Requirements: Int 12, Wis 12, Cha 9. If Intelligence or Wisdom exceeds 16, then +5% earned experience points bonus, if both exceed 16, then +10% earned experience points bonus. Allowed races are elf, half-elf, halfling and human. Priests may be of any good alignment.
Duties of priesthood: Guidance, marriage, teaching others to avoid disease and proper sanitation techniques, teaching about Honelyn. An important component of the priesthood is teaching knowledge that can help avoid disease.
Special Limitations: Priests may not knowingly take the life of a sentient creature. Doing so constitutes a major breach of faith.
Major Access: All, Creation, Divination, Healing, Necromantic, Protection, Sun
Minor Access: Animal, Charm, Guardian, Plant, Summoning, Weather
NWP Required: healing, direction sense
NWP Recommended: herbalism, reading/writing, religion, navigation, spellcraft
WP Required: None
Weapons Allowed: lasso, man-catcher, staff, net, dagger, spear
Armor Allowed: No metal armor or shields
Powers: 1) turn undead, Immunity (+2 save against all poisons and disease), Soothing Words (3×/day), 3) Laying Hands, Identification/Analysis of disease and poisons (by spending one round within 10' of someone, the priest can attempt an Intelligence check to determine what disease or poison is affecting a person) (3×/day), 7) Charm/Fascinate (as 3d level wizard spell Suggestion, not usable in combat, but can affect HD equal to 2× priest's level) (3×/day).
Copyright © 2000, 2001 by Patric L. Rogers. All rights reserved.
Last updated 02 December 2001 by Patric L. Rogers.
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