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Rynn Drakan

12th-level lawful neutral half-elf Avenger of Horus (Clr9/Ftr3)

Str 16, Dex 16, Con 18, Int 15, Wis 17, Cha 17, Hit Points 120

Skills: Bluff +5, Climb +7, Concentration +9, Craft (musical composition) +4, Diplomacy +11, Gather Information +6, Knowledge (Nobility) +4, Knowledge (Religion/Horus) +7, Knowledge (History/Order of the Flame and her caravan) +6, Listen +5, Perform +5 (sing, string), Speak Language (Celestial), Speak Language (Common), Speak Language (Elvish), Speak Language (GM's choice), Speak Language (GM's choice), Spot +7

Feats: Blind-Fight, Combat Expertise, Enlarge Spell, Exotic Weapon Proficiency (bastard sword), Extend Spell, Quick Draw, Two-Weapon Fighting,

Special Abilities: As half-elf; cleric domains (Law and Sun); Base Attack Bonus +9/+4; Fort Save +13, Ref Save +7, Will Save +10

Special Hindrances: None

Drakan Order of the Flame, Rynn Model picture 1

Equipment: bracers of armor +8, bastard sword +3 (frost brand), necklace of adaptation, light mace +1, spell component pouch, backpack, bedroll, 3 days trail rations, waterskin

Typical Spells: 1st--remove fear, sanctuary, bless, invisibility to undead, light, endure elements; 2nd--silence ×2, slow poison, aid, spiritual weapon resist energy, 3rd--prayer, remove disease, dispel magic ×2, remove curse, searing light, 4th--order's wrath, restoration, spell immunity, 5th-- flame strike, break enchantment, righteous might

Drakan Order of the Flame, Rynn Model picture 2

Background:   Rynn grew up on a spelljammer, a merchant caravan through the Void.  As such, she knows over 30 different names for Horus used throughout the spheres. The caravan primarily supports the Order of the Flame, a fair minded justice-seeking order of Horus recognized in several spheres. Her parents were priests of Horus and members or the Order of the Flame.

Personality / Motivation: Rynn is both a merchant and avenger.  She prefers peaceful resolution to conflict and will take compensation in the form of goods or services most of the time.  However, sometimes justice can only be served by violence, and she is more than willing to prove her tremendous skill with her sword.

Quotes:   "Your actions have harmed the caravan.  Compensation is in order."

Powers / Tactics:   As noted above, Rynn prefers to negotiate before using violence.  She will evaluate the other side and approach from an appropriate position, e.g. strength or humility.  Should peaceful negotiation fail, she can draw her sword with blinding speed and wreck tremendous havoc with sword or spell. Her favorite high level spells are flame strike and rainbow.  Frequently she will be in the company of three to five other priests of Horus. Their typical tactics will be for one to three priests to take point and provide cover while Rynn unleashes a flame strike and one or two others cast silence and prayer. On the second round, if the option is available, one of the lower level priests will cast bless to further stack the odds in the priests' favor.

Appearance:  Rynn is very tall for a half-elf at 5'11" with long chestnut hair and fine elfin features. She is 57 years old, but doesn't seem to have aged since she was 25.

Campaign Use:  Rynn is both a good way to introduce the Order of the Flame sect of the Church of Horus.

Thanks to Ansger Strumpen for the model's name: Myrna Blankenstein!
I can't read a word of this site, other than the ALT tags on the images ("Myrna Blankenstein") :-)


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Last updated 14 July 2004 by
Patric L. Rogers.
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