Absorption

I've had a couple of people ask me why a gravity-based character can absorb the powers from others when they die.

The answer is that the question needs to be turned around:  Why does a character who can absorb the powers of others have gravity-based powers.

Jennifer Mulligan's Y2K power is the ability to absorb powers from others.  I deliberately chose this for several reasons, but the most important are:

  1. It is a cool power, with a heafty limitation, that provides an odd juxtaposition when applied to a paramedic.  Actually, the power came first and I made Jennifer a paramedic because I wanted to have a good reason for her to never voluntarily use her power.  I think it creates a great character with lots of dramatic story potential.
  2. It was my understanding that in the Four Winds universe, anyone who will gain powers does so at the stroke of Midnight on the cusp of Y2K.  On that assumption, I needed to have a reason my character - Jennifer Mulligan - could have a power and still take months or longer to ever notice it.  (I wasn't and still am not sure when Gravity will become a player character.)  With the fundamentally passive Absorption, it could be months, years or forever before Jennifer even learned she was a Powered person.

So, the next logical question is, "OK, what is too stop her from killing everyone and absorbing their powers?"  Two things:

  1. She's a Paramedic sworn to protect life and keep everyone alive,
  2. I, as the player, do not want Jennifer to absorb anyone's powers.  Read that again.  Sure, it sounds weird: the idea that a player doesn't want his PC to be the most powerful thing since organized religion.  But it's true.  As I view Jennifer, it should be two to three years game time before she learns she can absorb the powers of others.  Maybe Death tells her.  As far as the character goes, I want her to have that time to become comfortable with her gravity powers before messing with her head.

There are too many ways to keep Jennifer from absorbing the powers of others to bother listing.  Suffice to say that the Absorption is grossly limited and is a story device rather than a useful power.  Besides, I think it looks cool sitting there on her character sheet leading readers to wonder "What If?..."

Oh, and to answer the original question I posed, I chose gravity powers because I liked them.  They were different, unique, odd, and I've had the relative gravity power kicking around in my head since 1990 or so.  Just never had a chance to use it.

Two degrees of ambiguity: 

It is entirely possible for Jennifer to have the origin I have described and still not have Absorption.  In fact, her origin can be scripted in several ways which never address the issue and it will always remain an open question if she has it or not.  Note, however, that two events suggest an alternate origin.
First, is that during one of her background appearances the 4W Lexington narrative suggests that Jennifer [unconsciously] uses her power. 
Second, Sheldon Tolliver (aka Gravity I) demonstrates gravitokinesis during his first appearance in 4WNYC that appears more powerful than the version Jennifer has.
(If both are true, then the logical alternate origin is that Jennifer does not absorb Tolliver's power, but instead manifests her own - similar - powers when he dies.)

Copyright © 1999-2002 by Patric L. Rogers.  All rights reserved.

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