Intercrime

The world's most powerful and dangerous criminal organization.

q.v. Revised Villains & Vigilantes.

Intercrime has always had Power Infantry agents for those times when they expect to encounter powered opposition.  Intercrime Power InfantryOver the years, the armor has dramatically improved and today the typical Power Infantry armor quadruples the wearer's effective strength, renders him virtually immune to small arms fire, enables him to fly at 50 mph for one hour, has a computer connected to HUD and targeting system, self-contained breathing for one hour, low-light and polarized vision, and a blaster unit mounted in each arm.  The armor is phenomenally expensive, so only a few hundred units are use worldwide.  Power Infantry are usually deployed in squad units of three.  Large bases will have more than one squad, while small bases will have to borrow squads from larger bases.  The powered villain Kammer has been permanently assigned two squads (six agents) as his strike team.

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Sometimes even the vaunted Power Infantry aren't enough.  For those times, Intercrime has developed the Assault Infantry.  Intercrime has only a few dozen of these units worldwide, and each has been custom fitted to a proven and accomplished agent.  The Assault Infantry armor is a battle suit standing 8.5' tall and weighing 1200 lbs.  The armor will repel antitank weaponry.  It has a highly advanced communications suite including cellular, PCS, and satellite uplink.  The sensor suite includes a HUD, targeting computer, short range radar, infrared, thermograph and low-light imaging.  The sensor enables normal audio input, but the four hour full NBC life support system blocks out any olfactory input.  The suit contains artificial muscles which enable the wearer to lift/press 2 tons with the mechanical arms. 

Image copyright Dream Pod 9.  Used without permission.

Built in weapons include a light machine gun in each arm and a micro-missile launcher in the shoulder.  Spotlights and blasters in the chest complete the armament.  Frequently a handheld grenade launcher or heavy machine gun will be added.  Assault Infantry are big and loud.  They are usually deployed one at a time, but always supported by Ground Agents or Powered Infantry.

The bulk of Intercrime's agents are the Ground Agents.  Ground Agents receive training in weapons and other skills useful to Intercrime.  However, they would be the equivalent of the US Army; talented, skilled, but not especially distinguished or specialized.

Intercrime Assassin

Image copyright Jeff Dee.
Used with permission.

For combat, standard equipment for Ground Agents is bullet proof jacket, helmet, communicator and Intercrime energy rifle.  Many will carry conventional pistols or knives as backup weapons.

The promotional path from Ground Agent is to Powered Infantry or Assassin. The Assassins are the stealthy operators of Intercrime.  They receive extensive training in combat and weapons, as well as techniques for illegal entry or long term undercover operation.  While not the most powerful, the Assassins are the most dangerous operatives within Intercrime.  Field weaponry usually consists of an Intercrime energy rifle, throwing stars and hand weapon such as nunchaku or wakizashi.

Copyright © 1999-2002 by Patric L. Rogers.  All rights reserved.

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